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A jam submission

Sneaky NinjaView game page

Submitted by Dino0040, king_keshav — 1 hour, 10 minutes before the deadline
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Sneaky Ninja's page


CriteriaRankScore*Raw Score

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Congratulations, fun game, simple mechanic but worked pretty well.

Which parts of the game did YOU create BEFORE the jam STARTED?
all was made during the jam

Which parts of the game did you NOT create?
unity, I guess?

How was your jamming experience? Did you enjoy the theme? Were you able to produce more or less than you expected?
chaotic but fun, theme was meh, final game is ok for being made in a week

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Really well done and really fun. It's like if Mark of the Ninja had a Gameboy port. My only feedback is when setting the radio I would tend to click it expecting that to open the counter but instead I would just set it off. Not sure if that is just me but I died a bunch to doing that. But that is really just a nit picky UX suggestion. Great work.

Submitted (1 edit)

Fabulous ! It's kinda like a MGS for the intrusion/distraction aspect, very clever game system. It is said that using the mouse as main control is not cool for accessibility, but in this case it is totally balanced by the "point navigation", which is great ! Honestly, if I have to say only one thing bad it is that it doesn't "respect the black and white theme" and is it really a puzzle game ? (I'll vote yes)

Developer (1 edit) (+1)

Thanks for your high praise!
We did not want to disregard the black/white theme outright so we used it to our advantage by highlighting important things using colors. Not the most inventive use of the theme, but a legitimate use.
Because "point navigation" only allows for a finite set of states and there not being uncertainty in the system, I think the game definetly classifies as a puzzle and not a strategy game. If Tetris is a puzzle game, this game wants to be one too :)