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Supply Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #25 | 3.307 | 3.455 |
Music + SFX | #26 | 2.959 | 3.091 |
Creativity + Theme | #28 | 3.307 | 3.455 |
Fun Factor | #37 | 2.611 | 2.727 |
Gameplay | #38 | 2.263 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The humans don't have a chance if the zombies can jump like this haha. I was a little confused if I won or not. I liked the character pixel art with the half-zombie look. The animation could have probably been sped up a little. I liked that you could jump so high and even lock onto the wall and jump even more even if it is maybe a bug.
The 1bit intro cutscene looks super cool. It would be nice to have variable jump heigh though (jump higher the longer you hold jump). It feels odd to jump without having it. The concept of having to rush back for supplies has potential, would love to see where you take the idea if you do so in the future!
It's a creative idea for a platformer with very pretty pixel art - agree with melosprout that the jumping feels a little off, and the game could be a little bit more polished overall (sfx, vfx, mechanics). Good submission!
I enjoyed playing but the speed and jumps feel a bit off to me, considering the setting. It feels like a low gravity space situation. That being said I think the music was spot on and really think there is a lot of potential here if the team continues to invest time into it! I also think the game fit the theme pretty well! :)