A few thoughts... 1. Is this something a developer could use to make mazes/dungeons in another game? 2. I felt it was a bit too focused on rooms. I think it could benefit from having more hallways/corridors, maybe even stairs or different levels... 3. Welcome ... not Wellcome :)
It is intended to be a prototype of level generation for a single-player shooter game. It is possible to add more room types to make the levels more diverse. Stairs were not planned initially, but that might be a cool feature for the future.
For now, I plan to try using Hilbert curve for level generation and also add procedural furniture placing inside the rooms.
Comments
Great maze generator! I included it in my ProcJam compilation video series, if you’d like to take a look. :)
A few thoughts...
1. Is this something a developer could use to make mazes/dungeons in another game?
2. I felt it was a bit too focused on rooms. I think it could benefit from having more hallways/corridors, maybe even stairs or different levels...
3. Welcome ... not Wellcome :)
Yeah I hope so
Thank you for sharing your thoughts :)
It is intended to be a prototype of level generation for a single-player shooter game.
It is possible to add more room types to make the levels more diverse. Stairs were not planned initially, but that might be a cool feature for the future.
For now, I plan to try using Hilbert curve for level generation and also add procedural furniture placing inside the rooms.