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A Web Away: Pure Souls(Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 2.333 | 2.333 |
Creativity | #10 | 3.000 | 3.000 |
Overall | #10 | 2.889 | 2.889 |
Pregnancy Content | #11 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Enjoyed the pregnancy expansion aspect as you continued to defeat enemies and progress thought the level. Gameplay wise I got very frustrated with the wall stuck bug but I'm sure a fix in the future will take care of that. Music was great as well!
- Pregnancy content: Quite the nice scaling with a decent few stages to go along with. It does cause some issues though and doesn't really affect things too much beyond that, which is a shame. Gameplay: I love having my ears assaulted with a chainsaw whenever one of my toes tickles a spike. Adding some I-frames would be appreciated, as well as increasing the size of the attack and a bit of a refinement of the controls. There is a really solid base here however, it just needs the fine-tuning that a game jam's time limits don't allow. It is also very short, though the level we have shows off a varied amount of enemies, which I quite like. Creativity: A platformer collectathon with a drider protagonist is something that I haven't seen before, and the portrayal of both our MC and the other characters was nice as well. Incentivizing killing enemies is an interesting twist that I could see being good or bad, depending on how this develops from now on. Personal thoughts: I have to admit that I was a bit disappointed. The thumbnail, summary and the beginning exchange really made me think there would be more, but I suppose time constraints are to blame. It needs some fine-tuning in terms of gameplay in particular, but I'd like to see what you do with this, since the characters and setting seemed pretty thought-out.
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Comments
On the fact that this is a jam game and you've got not only a Windows but also a Mac version available for download has me IMPRESSED. There are a fair few bugs to be found, but for a demo, ESPECIALLY a game jam demo, this is some damn fine work.
This is a very cool game. A drider being able to climb walls is such a great combo for a 2D platformer. Really excited to see where this game goes. The fact that this is your first game is even more incredible. Great work! The bugs that cause soft locks and constant damage every frame are a bit annoying but those can be fixed. Overall potential for the game has me excited. Curious to see what the future holds for the pregnancy mechanics and potential egg laying/nest building that will take place as well as the other metroidvania elements.
the game is grate and so is the art but the bugs, goodness the bugs are plentiful, i hope you continue working on it and refining it in the future
Unable to even pass the first level, wish there is some sort of control guide. I cannot jump over the first wall even by mashing spaces and direction keys.
Yo.
Really nice. Juste be carefull at the begining.
-I like the story. I need to see how that can be evolve.
-You art is really attractive. I really like you main character. the other character to. I can feel an entire univers.
I really want to see this world.
-You music is good. You have some sound effect. Very nice. Juste, damage SE are really painful when it spam like that XD
-You can skip all the pick part with wall jump. Duno if it's wat you want but it's possible. The Wall jump is very strong.
-I was soft lock like other but i see the temple (back to 2nd point. lol)
-Bananaconda are totaly thrue. One this game Imunity frame is the life.
-You need to see the range of you jump. it's to big for a first stage.
-And the attack dont follow your character all the time.
Your game is promising. I really wait for more.
Thank for your work and your game. I really hope to see the next updat. :)
Good. Some problem's but they've already been mentioned so I won't rehash them.
Very interesting concept and nice artwork, got stuck in place after destroying a chest
For your first game, not bad! The controls are just a little stiff, and that clipping into a wall if you get past a certain size is a major issue, but the art and premise are both good, and you got the other basic mechanics down! Besides the obvious clipping bug, I'd also suggest giving the player immunity frames, both because it's jarring to take so much damage so quickly, and also the SFX for being hurt gets spammed in a very annoying way.
Fun game. I did clip into two different walls soft locking the game.
I wish there was some instructions for the controls. I kept jumping into pits of spikes because the gaps are too wide
Loving this a ton already, but it would be nice if you could press a key to respawn at the last checkpoint (I keep getting softlocked lol)