On the fact that this is a jam game and you've got not only a Windows but also a Mac version available for download has me IMPRESSED. There are a fair few bugs to be found, but for a demo, ESPECIALLY a game jam demo, this is some damn fine work.
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A Web Away: Pure Souls(Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #9 | 2.333 | 2.333 |
Creativity | #10 | 3.000 | 3.000 |
Overall | #10 | 2.889 | 2.889 |
Pregnancy Content | #11 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Pregnancy content: Quite the nice scaling with a decent few stages to go along with. It does cause some issues though and doesn't really affect things too much beyond that, which is a shame. Gameplay: I love having my ears assaulted with a chainsaw whenever one of my toes tickles a spike. Adding some I-frames would be appreciated, as well as increasing the size of the attack and a bit of a refinement of the controls. There is a really solid base here however, it just needs the fine-tuning that a game jam's time limits don't allow. It is also very short, though the level we have shows off a varied amount of enemies, which I quite like. Creativity: A platformer collectathon with a drider protagonist is something that I haven't seen before, and the portrayal of both our MC and the other characters was nice as well. Incentivizing killing enemies is an interesting twist that I could see being good or bad, depending on how this develops from now on. Personal thoughts: I have to admit that I was a bit disappointed. The thumbnail, summary and the beginning exchange really made me think there would be more, but I suppose time constraints are to blame. It needs some fine-tuning in terms of gameplay in particular, but I'd like to see what you do with this, since the characters and setting seemed pretty thought-out.
- Enjoyed the pregnancy expansion aspect as you continued to defeat enemies and progress thought the level. Gameplay wise I got very frustrated with the wall stuck bug but I'm sure a fix in the future will take care of that. Music was great as well!
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