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Shared Soul (Demo)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3 | 4.333 | 4.333 |
Overall | #10 | 3.917 | 3.917 |
Graphics | #14 | 4.000 | 4.000 |
Audio | #15 | 3.667 | 3.667 |
Gameplay/Design | #21 | 3.667 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Just let me know which parts you found the most fun and the least fun.
What did you update?
A lot of things are different. I've added NPCs, a save system, combat. But the biggest thing is that I've added a open world map to explore.
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Comments
I love metroidvanias. This one is definitely cool. Art style works, movement controller gives no trouble at all.
Found dash, fireball and basic attack. Beat the boss too.
Most fun part - different dialogues for cat and witch.
Most unfun part - ehm, well, I just got used to the game and it ended). (added to collection)
Found a place where camera goes crazy:
Really enjoyed this. Managed to get to one of the first trials but found it hard to beat. Couldn't get used to the controls haha. Really cool concept, although I found myself mostly defaulting to the cat. Only reason I found to switch to the witch was to boost jump. Maybe she becomes more useful later on though and I missed it.
LOVED the animations too. They felt really smooth and satisfying. Audio was really nice too and the mechanics feel well polished. Amazing game!!
Thank you for taking the time to leave feedback. I mistakenly assumed that a player would always be coming from the closest checkpoint when fighting the boss. Like you suggest, an extra checkpoint before the boss would fix this. I'll keep this in mind as I design the open world segments going forward.
As for your recordings and any additional comments you have, I would greatly appreciate it if you shared, if it's not too much of a hassle for you. No such thing as too much feedback.
Just in case I was playing the browser version on Chrome:
1. After you see the text that says you finished a trail, the character can still move. usually, in that type of situation, you would not be able to move.
2. in this part, the camera doesn't work right, it moves down and it was very confused the first time It heppened and couldn't see my character for a while:
3. I think the wall should have a different color to make them look different form the background, it just looks off to me and I bit confusing, but if that's the look you are going for, that's ok.4. You can't take keys when you are hit, maybe that's not a problem, but I found it funny that it was not possible.
5. for some reason you can't break the wall with the fireball if you are too close:
6. I didn't record how I got the snail there, but I literally just pushed it there by holding right.The only not fun part was the checkpoint that was miles away from boss, please avoid that, it's just frustrating in metroidvanias, specially when the boss kills you like ten time . The most fun parts where the double jump mechanic and stomping enemies, it felt amazing,. I spotted some bugs, and other minor issues, I even recorded videos, if you want me to share, but I read you only wanted to know what was fun nor not.
Edited: a friend just played your game and found that there was a closer checkpoint to the boss. But when I played I ended up using two diferent ones that I think aren't the intended checkpoints. I think it's better just to have a checkpoint right next to the boss to avoid confusion.