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Final Act of Villany's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #48 | 3.464 | 4.000 |
Fun | #57 | 3.175 | 3.667 |
Audio | #70 | 2.887 | 3.333 |
Overall | #70 | 3.031 | 3.500 |
Gameplay/Design | #81 | 2.598 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Just general feedback on the game. Due to a misread of the rules, I didn't upload a web version, so I was disqualified and no one really played it.
What did you update?
TONS! Updated animations, "AI" logic, sprite animations
Name of updated upload (if downloadable)
The V4 download. I'll also try to get an uploaded web version as well.
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Comments
Beautiful looking game! I like the concept and it fits the "roles reversed" theme well! It plays very smoothly and game's task is very intuitive and clear.
Gameplay wise, it felt like deploying the enemies randomly was a pretty effective strategy, though the fireball-shooty-guy did seem especially strong. Does the hero change up his attacks in any big way ever? If the hero had phases, then players would have a reason to send a different mix of enemies depending on the phase. Currently you don't really have to think to win.
Still, great work!!!
This is fantastic feedback! I didn't really think about phases, but I love that idea. The balance has definitely been a struggle.
These graphics and animations are insanely good! Overall the gameplay is fun! Wizard is OP and I'm not sure what the point of accruing mana crystals is haha.
I also encountered some bugs. Sometimes the "hero" would stop moving/attacking, then would suddenly start again. One of my runs, he stopped moving/attacking while my goons beat him up, he got to 0, then he started moving again and I couldn't place any more units haha. But I also had runs where it worked fine, I wish I could give more specific feedback for the bugs
Great submission!
Great game, although the wizards are a bit unbalanced, if you get a lot of them the player can't move. Also nothing happens when the players health reaches 0
A Great Concept! Reverse Ideology of Auto-Battlers.
Audio and Graphics are also Decent.
For some reason the game softlocks when the Hero loses all health.
Huh, thought I'd worked that out. I'll see if I can upload a new version with that fixed. There are a couple bugs that have plagued me as I've gone through many iterations on how I manage things as this is my first project of this scale. Thanks for trying it out!
If you can download the file it's MUCH better. The web version has real issues with the music. Each character brings a different track into the audio and build on each other. Web does weird stuff with that.
OK, but where is the "Game.exe" file that launches the game?