Another one of the Best Games so far!
Maybe i suddenly played a previous version, but Dialogues were still repeating. But it was not a big deal.
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 5.000 | 5.000 |
Gameplay/Design | #2 | 4.333 | 4.333 |
Audio | #6 | 4.000 | 4.000 |
Fun | #11 | 3.778 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What would you like feedback on?
Feedback on the juice of the game, to improve the experience: text display and speed, missing animations or feedback, etc.
What did you update?
We fixed a annoying bug with repeating dialogues, revamped the map UI and added a Victory screen after the encounters.
https://froissant.itch.io/no-time-to-dice/devlog/408342/patch-20-post-jam-corrections
I already played, rated and commented on your game during the GMTK. I did not notice many changes from the GMTK submission, but then the game was very well polished already back then.
Good job on reworking the map, it felt and looked much better now. The victory screen after the encounter is also a very nice touch.
One thing that I was kind of expecting but was not really there is a way to skip the screen when a new die is collected. On a second or a third playthrough I was quite familiar with some of them and the screen felt just a bit too long for someone already familiar with the dice.
Apart from that I really don't know what else to improve, really impressive work!
This Game looks really good ! loves the art style :)
Everything, from the UI to the animations, is very polished !
Not much to say in term of gameplay. Maybe a bit easy (not sure how you could go on increasing the difficulty on that kind of gameplay though)
Not sure if intentionnal, but you can kinda cheat your way through the challeng that ask you to roll 0 by just using the divider.
I was kinda expecting a different (special) ending if I collected all the dice.
Appart from taht it's a really good game. great work :)
Incredible Art, it moves like a retail steam game. I would prefer an instantaneous text display speed option. The dice game seems simplistic, there's just very few gameplay decisions to make. there isn't much of a consequence to failure and repeating those decisions just to get the right numbers feels completely random. The game doesn't narratively connect how a dice buddy bypasses an obstacle But everything else from the setting to characters to UI is so engrossing it almost doesn't matter. If this game was a painting, then the frame is the main attraction, but the painting could use some detailing
This is stupidly polished (as in, very polished).
Minor quibbles: I wasn't paying attention totally during the opening cutscene so I wasn't sure what time I was supposed to finish, so I assumed 8:00 and not 8:30 and began rushing rather than trying to find all the dice and go everywhere. I think maybe the deadline could have been put on the map screen to remind players. Also, it took me like two or three rooms before I realized where the goal was, so I feel like it should call slightly more attention to itself rather than be some small text in a black box. Maybe a big sign saying GOAL right above it or something. Like I said, minor things.
But I'm a sucker for non-linear game design and metroidvanias so I thought this was great.
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