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Thermodie's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #190 | 2.003 | 2.833 |
Aesthetics | #216 | 2.003 | 2.833 |
Overall | #254 | 1.709 | 2.417 |
Gameplay | #259 | 1.650 | 2.333 |
Theme | #304 | 1.179 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game is by far one of the most polished things I've played so far this jam. The art and sound especially are really well done, are they all original? If they are, great work, and I gave you one of the highest scores I've given out so far. Also, check out my game if you're interested
Awesome Game. Don't forgot to rate my game too
Cool title screen + intro text! I was confused pretty quickly after starting the game by the message about what coins do and that they half your time?
The 2nd level gets extremely difficult right off the bat compared to the first one and I found myself dying constantly. I did eventually figure out how to navigate it, but it was pretty frustrating.
I have no idea what the little white pillar things do on level 5 or 6 whenever those appear.
The last level seemed really easy and I'm not sure what was supposed to be attacking me.
I felt like the fact that there is a ground and there are other parts without ground was confusing to me. I guess the mechanic was that you can be off of the ground for a specific amount of time before dying? I'm not sure.
Overall the game seemed to get easier as I went on, outside of the difficulty spike from level 1->2.
I'm not sure this incorporates the theme at all.
Cool that you got SFX even though they got really annoying when I kept dying so many times back to back.
I wish the camera was more zoomed out. It sometimes felt like I just had to get lucky to not get hit by lasers since they moved so fast across the screen.
Interesting little planet assets spinning around!
Finished the game and still not sure what coins do.
Great work and thanks for the submission!
Hey 👋
Thanks for the review!
I think a lot of the mechanics in the game should've been explained better - although the second level seemed to be one of the easiest, you could even just drive forward for most of the map. The white pillars were meant to be spikes, although I don't think that was explained well.
In my head coming up with the idea I though Overheat -> Heat Death -> Universe, and I wanted to make a (sort-of) racing game to test my skills, as I made the engine during the jam using a preexisting one.
Will take all of this into account in my next jam!