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How have you integrated the theme in your game?
I started with classic RPGs.
In those games, there's a rule like: Kill enemies -> gain experience -> level up. I decided to break that rule. In Rumormonger, to become stronger, you need to spread rumors about your strength.
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Comments
With a little polish this could be great. The main problem right now is that everything feels disconnected. Maybe you could make it that real actions influence related lies. For example, killing a dragon is way more believable if I just killed something big. Or if you actually kill a dragon you can tell them you fought a swarm of goblins alone with a toothpick and they believe you.
The music design is excellent!
Nice game concept! keep it up!
I love the concept of the game, as well as the soundtrack