Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Any good way to fullscreen the application?

A topic by Jimbo Jammingsworth created 87 days ago Views: 88 Replies: 2
Viewing posts 1 to 3

My main concern is that players are gonna have trouble seeing my game on the default windowed setting with the small screen space. This won't be an issue if my game makes it to mobile, but I'm concerned for PC users. The sub-application doesn't seem to scale with the default fullscreen option. Ultimate Fullscreen extension has the same issue. Any tips? Thanks! :))

HostSubmitted

Good question, let me ask Clickteam. 

HostSubmitted

Sounds like the issue is related to the Sub-Application object? If it's a pop-up Sub App, you can use the Window Control object for this. In the main/parent/outer frame, use the Window Control object to get the current position and size of the window client area and store that somewhere the sub-app frame can access (e.g. global values or a global object's alterable values). Then, inside the frame that runs in the sub-app, use the Window Control object to reposition and resize the window to that position and size. Note that things are more complicated if the sub-app has a window border, since that affects the calculations and can also be affected by each screen's DPI scaling factor - if you're using the sub-app for pausing, we recommend turning off window border for it.