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A jam submission

CannonsView game page

"As a Tower Defense Tactician, you are called upon to prepare all sorts of castles..."
Submitted by Steven Multiverse — 5 hours, 45 minutes before the deadline
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Cannons's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#13.7863.786
Fun#14.1434.143
Mechanics#14.2864.286
Pixel Art#63.4293.429
Fits the jams theme#73.2863.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I quite like the humorous story and text in between the levels!  The music also fits really well. Regarding the gameplay itself,  while there are a few interesting sections, mostly it felt pretty straightforward, with too many canons which are just placed somewhere immediately without adding any challenge, just making the game cumbersome. Especially the last level was huge, but I guess it's ok from a story perspective and since it's the last level. But once again it was mostly just pushing canons around without much thinking. One exception was this section where *spoiler alert* it is possible and as far as I can tell necessary to exit the castle even though there is no visual indication of an exit. This quite intrigued me, is it intentional?

Developer (1 edit)

There's a way to solve it without exiting the castle. Just push the top cannon down. (Perhaps I shouldn't have made that exit so easy to find... Then again, there is an easter egg outside one or two of the castles...) It's really my first puzzle game, and it was sort of a tradeoff between puzzle difficulty and the time I had left to finish the game! Of course, it's a bit harder without Undo, Reset, or the secret Cannon Pull maneuver, but it's possible!

The last level is actually based on Bodiam Castle, built by Sir Edward Dalyngrigge. I hear he was well paid by Richard II to fortify it against French invasion. So I tried to put that story into my game. ;)

Thanks for your comments!