The game ran smoothly, and the art that the game had is good! I think something that confused me was the level bar at the top. It had me thinking there were going to be upgrades, when instead it was just a new wave. I think a larger variety of slimes with different attacks and designs would be nice to keep the gameplay more engaging. I also have to mention that I really like how the main menu looks, and the difficulty progression is done really well! Nice job on the submission!
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Kingdom’s Cursor Defender's itch.io pageJudge feedback
Judge feedback is anonymous.
- This is a nice little game! It reminds me of a flash game I used to play as a kid. I like that you have a multitude of enemy types and different towns/backgrounds to change things up. It feels nice to kill the slimes and collect their souls! I think it would have been nice to see a little bit of creativity in the monster design or maybe the options that the player has. For example, maybe there are slimes that move slow for a bit, then FAST. Or maybe slimes that are hard to kill but once you do, they explode and kill all the slimes around them. Or split into 2 smaller slimes. On the player side, I think it could be nice if at the end of each round you could place a trap or something on the map to help you out and give the player some strategic choices. Overall I think the game was fun! It has a nice core to it that can definitely be expanded upon. The basics are solid and fun, and that is a really really good start!
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/e/2PACX-1vQPo6rPtF-aivzr1WmaqoWPIOSuaRqjrjB0YFaNuImcsu81PTmts8HtVmllg77y2OFCu9jm7l4RNYku/pub
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Controls are simple with just the mouse being the movement and the left click is how you interact with buttons.
Mechanics are similar to tower defense games or Survivor games and all you need to do is keep the cursor over a slime to damage it. You must prevent the slimes from reaching the settlement.
Please explain how your game fits the theme:
You are a sword that is tasked with defending several locations from increasingly difficult slimes.
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