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Beaky Evades The Goverment To Do More Alchemy!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Cleverness | #282 | 4.000 | 4.000 |
Theme | #653 | 3.000 | 3.000 |
Artistic Style | #970 | 3.000 | 3.000 |
Playability | #1486 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Funny game made my day! Great art and interesting idea of the game play. Unfortunately, it was very difficult to play and figure out what exactly needs to be done. Would really benefit form tutorial to introduce to game mechanics! Great attempt can't wait for the updates!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes?
Is your game set to Public so we can see it?
Yes!
Tell us about your game!
STORY:
You've broken into a goverment top secret facility and stolen away their new prototype Mobile Auto-Alchemy Furnace™! As you are studying it slowly and carefully in your secret workshop, there's a loud noise outside! The alarms!? Quick! The feds are here! Run away to your bunker deep underground!
GAMEPLAY:
Dig down using your new Mobile Auto-Alchemy Furnace™ and your trusty liquid funnel as quickly as possible! You're being chase by the very suspicious goverment agents and thier leader! Melt, Burn, Freeze and Detonate your way through more difficult blocks for a higher score!
CONTROLS:
Use A and D to move left and right. Use S to aim down and W to interact.
Use the Arrow Keys: "↑↓→←" to spray the blocks with 1 out of 4 alchemical agents! Only the right mixture in the right order will break the block in time for you to get away!
↑ = Acid Solution
↓ = Explosive Powder
→ = Fire Fluid
← = Cold Nitrogen
You also have in your arsenal, special alchemical mixtures that are constantly being brewed inside your very handy Mobile Auto-Alchemy Furnace™.
Use buttons Q, E, R, F to throw your unstable alchemical potions!
Q - Creates a cloud to lift you up!
E - Explodes blocks above you to make scaffolds in a T shape!
R - Creates a creeping ice wall that lasts for a while as it grows and can block paths!
F - Creates an unstable Midas touch, the Hand of Glass!
Difficulty:
Easy: Levels 1-3
Medium: Levels 4-6
Hard: Levels 7-9
HELL: Level 10
Extra Notes
I was sick for 4 out of the game jam days T-T you guys rock. I'm submitting this at around 16 minutes left of time. The Live Score Ui system works offline but not in WebGL, no idea why. The total score and high score is still saved so there's no gameplay issues.
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Comments
I love the animated cutscenes in this game, they are amazing. I feel like this game is too difficult for my taste because I didn't really know how the alchemy controls really work and I didn't know how to attack the enemies with it. When I got the game over window and tried to restart at level 1, it teleported me to level 5 for some reason. Also inside the level select screen, I selected level 3 and it took me to level 10. The way that you use your alchemy powers to get away from the enemies is a cool idea, and this game fits the jam's theme nicely. The mini-dialogue cutscenes were really funny to watch. Nice entry as a whole though!
Thank you very much for playing! I had a blast coming up with the cutscenes xD I did them all on the last day in a real hurry.
If you found it a bit hard with the blocks, there's actually a cheat-sheat built into the main menu ^^ you can mouse over stuff to find it or just open the settings to see something suspicious ;) Also, the player has no means of attacking the agents as of yet. I wanted to impliment the bomb or at least the touch of glass to be able to destroy agents, but I just did not have the time sadly. I had plans for certain blocks to drop reagents for you to pick up and add to the alchemical furnace to be able to mix bombs as you run around. I have lots to work out for the Godot version next :D this time with proper QA testing!
I understand the frustrations with the score system and level selector being broken, the score system broke for the WebGL version and works on the local version for some reason and the level selector was a last minute add to the game, the buttons had the wrong names in the code cause I copy-pasted it in a hurry and it has been fixed in the local ver. The level selector will be moved to the main menu after the game jam releases the update lock.
Again, thanks for the kind words!