Thank you very much for playing! I had a blast coming up with the cutscenes xD I did them all on the last day in a real hurry.
If you found it a bit hard with the blocks, there's actually a cheat-sheat built into the main menu ^^ you can mouse over stuff to find it or just open the settings to see something suspicious ;) Also, the player has no means of attacking the agents as of yet. I wanted to impliment the bomb or at least the touch of glass to be able to destroy agents, but I just did not have the time sadly. I had plans for certain blocks to drop reagents for you to pick up and add to the alchemical furnace to be able to mix bombs as you run around. I have lots to work out for the Godot version next :D this time with proper QA testing!
I understand the frustrations with the score system and level selector being broken, the score system broke for the WebGL version and works on the local version for some reason and the level selector was a last minute add to the game, the buttons had the wrong names in the code cause I copy-pasted it in a hurry and it has been fixed in the local ver. The level selector will be moved to the main menu after the game jam releases the update lock.
Again, thanks for the kind words!