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Dark of Night (Pre-Pre-Pre-Alpha)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1330 | 2.000 | 2.000 |
Cleverness | #1471 | 2.000 | 2.000 |
Playability | #1486 | 2.000 | 2.000 |
Artistic Style | #1697 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- The game ran, which is a plus. I was thinking this was your first game before I read the description. I think you'll do better in the next game jam if you keep making small demos like this and combine the mechanics together to make something truly awesome. Keep at it!
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Forgot to submit its in project description
Extra Notes
Nope
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Comments
Keep at it at man. One small change I'd recommend is changing the jump to the space bar, since that's what most games do and it feels more natural to palyers to hit the space bar for jumping than to hit w
When I get further along I'd like to add the ability to rebind keys in setting, or i might double bind it to space and W
Amazing work for your first game! Glad to hear you enjoyed the process.
I'm a bit of a cube spell main (although I'm not 100% sure on what they do hahahaah)
I hope to see you keep working on this one going forwards :)
I forgot I didn't update the art on the cube, Lmaoooooo. Had the new asset ready but forgot to change the file out.