Really like the art and music, but felt like battle would get really redundant if you don't add something. Loved the western setting and theme, reminds me of the wild arms series. Solid demo you could build on top of.
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Dungeon Classification Agency - West Division's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Cleverness | #678 | 3.500 | 3.500 |
Playability | #719 | 3.500 | 3.500 |
Theme | #1256 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I think this game is unique and the combat system was interesting, but there was not much explanation about the mechanics of the game. This made the initial experience frustrating trying to figure out how everything works and took too long through trial and error to fully enjoy the game. I did encounter an issue where if you initiated combat with a monster from a corner, the camera would not pan over to see the monster but instead stare directly at the wall blocking the view. I do love the art style and the overall gameplay once I was able to figure it out. The game looks amazing and the overall controls work very smoothly. The concept is a fun mix of phasmophobia and dungeon crawling.
- The Art looks amazing and does catch the eye, game seems to be fun once you understand the game play. Interesting way to implement alchemy theme. On the other hand lack clarity what is the shadow part of this game and also some sort of guidance is missing as a first time player had really difficult time to figure out game mechanics. Overall game looks very interesting. Good luck!
Did you include your Game Design Document as a Google Drive link?
yes
Seriously... did you include your Game Design Document?
yes
Is your game set to Public so we can see it?
yes
Tell us about your game!
Exploration with Turn-Based-Combat. You are an Alchemist working for the Dungeon Classification Agency (West Division), and must register every entity inside a dungeon to complete your work shift.
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