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A jam submission

Curse the CursorView game page

Submitted by dudemandev, N0Nnpc, QMK1220, HamfistStudio (@HamfistOfficial) — 7 hours, 50 minutes before the deadline
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Curse the Cursor's itch.io page

Results

CriteriaRankScore*Raw Score
Cleverness#934.0004.000
Playability#1004.0004.000
Theme#1044.0004.000
Artistic Style#4693.0003.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Doesn't take long to figure out how you implemented the way you displayed the theme, pretty decent to play

Did you include your Game Design Document in your downloadable files?
Yes

Tell us about your game!
The player controls the cursor and must select an antivirus to assist in the fight. Viruses and pop ups keep coming at increasing rates and you must use the primary fire, secondary fire, and dodge to survive as the virus quickly consumes the computer

Did you remember to include your Game Design Document?
Yes

Is your game set to Public so we can see it?
Yes

Extra Notes
Please play in fullscreen.

Controls: Move with WASD keys, aim with mouse

Press leftclick to shoot

Press spacebar to dash

Press rightClick to use special ability

Press P to pause

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Comments

Developer(+1)

Hey all, thanks for playing, we are the team behind this game jam entry. If you enjoyed it follow us here for future developments, and more game jams!

Submitted(+2)

Super fun idea! Loved all of the pop-ups, they got wild for a minute there.

Very well-built and smooth game, only wish I could upgrade my cursor and upgrades to destroy more viruses!

Submitted(+2)

Interesting idea! I played on the web, I had to zoom the page out to fit the whole thing on the screen, I know the nightmare of getting the resolution right on the web page, and I made it work, just make sure you fix it when the submission unlocks. The one eyed enemy projectile is way too fast, and the little initial virus enemy is a little too fast as well, the pop up windows spread way too fast (I like that idea though) the little virus guys spawn way too much and form a permanent shield against the larger enemies, causing the popups to exponentially appear

I like the foundation, maybe you should be able to shoot the X of the popup windows to close them as well rather than just destroying the entity that made it

Gotta add upgrades!

I know you can't change most of this until judging is over, just some feedback

Good work!

Submitted (1 edit) (+3)

This was a lot of fun!I My team hadn't once thought of the jam idea of a computer virus! an it was creative to add the physical microscopic look of a virus to portray that. That sprite/icon is what got me to click in the first place. All the load outs/classes  had me playing a third time around just to see what each of those were like. I loved seeing the popups out of the corner of focus and chuckling at the clever text while I was playing haha. I also liked the different enemies and how they forced you to constantly move. A Trojan Horse would fit perfectly in the cast of enemies ;) The thing I found myself wishing for was some way to gain health back or clear the map when the spider-like infections/enemies were too far away and hard to focus on. The mouse/target icon was also very hard to see when you're in the thick of the action. Maybe a "back up" state or some map clearing mechanic that you could trigger would help ease the stress and keep the gameplay going for longer periods as well. Overall though, I had fun with this and I love the idea of it being a computer virus that's spreading! 
Applaud your creativity and hope to see more from you :)

Developer

Wow thank you so much for all your feedback on this! We are very excited to continue working in this space and I feel very welcomed into the community because of people like you. We had some designs for a trojan horse but our dev capacity prevented us from completed everything we wanted (story of everyone's life). We are taking notes on the "hectic" aspect that people have been commenting on and we are thinking of ways that could be improved to make the player feel like they have some more control over the outcome rather than being slowly constricted until you die. Again thank you so much for your kind words and for playing!

Submitted

No problem! It's a great idea with a lot of fun places you could go. Different levels = different computers, a hacker/scammer boss, etc. Stoked you had a Trojan in the doc haha. We also experienced some fun dev capacity limits so I feel you there. Looking forward to seeing what you do with this!

Submitted(+2)

Pretty fun. Humorous. The secondary skills don't seem quite effective for how much charge they require. Also bullets seem to skip over enemies with small hitboxes. Eventually the popups are unavoidable, maybe have some way to close them? Anyway nice work.

Developer

Thank you for playing, glad you found it fun! Yeah balancing still needs work for sure and thank you for pointing out the hitbox issue. As for closing popups, we didn't clearly explain this but the green spider-looking enemy is what is spawning them, and killing it will destroy any popups they've created.

Submitted(+2)

Really creative!

Submitted(+2)

Its a really cool and creative idea! Wish I could have an indication of the stats attached to the player instead of the corner.. its harder to look with all the mayhem :D

Developer

Im glad you liked it! Yeah the UI and indications need some improvement for sure :)

Submitted(+1)

If it's attached to the player, maybe have the little loading circle cursor be the charge progress bar lol