Play game
Cut to the Chase!'s itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1MmRihDwWZlGeUKYjokch3ZajeEeMvWlSOqui8MPDlIw/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Tes
Summarize your game!
You are a pro race car driver that got into a terrible accident, but the largest race of your career is today! You need to drive your car remotely from the hospital, while only being able to watch through the spectator cameras. Unrelated but funny, the hospital cable channel has a "child safety" filter, so everything looks far more childlike.
Keyboard Controls:
- W/S - Accelerate Forward/Backwards
- A/D - Turn Left/Right
- 1, 2, 3 - Change Camera (camera swapping is broken in this version, check comments for link to a working build)
Please explain how your game fits the theme.
You and the entire world are watching this race. It's the largest race ever put on! Now you just got to drive it while also being a spectator.
Did you use Generative AI to make any assets in your game?
No
Is there anything you'd like the judges to pay particular attention to?
Please run the exe in a vm and play it. I know why you have WebGL, but my camera system doesn't work with WebGL. Unity broke my game by having inconsistent build platforms. I'm so sorry for the inconvenience but I put a bunch of time into this, and I feel like it's going to waste if you don't get to see the full game.
Also, I'm experimenting with a new art style for this game, and I think it's really cool. Please take a look at it!
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Comments
Oh! I figured out i can play the game by manually switching cameras using 1,2, and 3!
Really cute game, nice "drawing come to life" style
Thanks for playing! I totally forgot to remove that code, but I guess it's actually a good thing I forgot. I'll add it to the controls.
FYI - Unity's WebGL build broke my camera system and the physics calculations, so the only way to get the full experience is to play the desktop version. I'm sorry, but my 6 hours of debugging did not fix it.
Edit: I found the problem (Unity decided that all mesh colliders with more than like 6 verts will just not work, so my triggers weren't activating). It's now uploaded to this itch page because I can't change uploads on here right now. I know my broken build won't score me well in the jam, I just want feedback on my ACTUAL game <3