Very beautiful art and fluid animations. I do feel like the general level art was left behind a little bit compared to the first room. The movement felt good, but as others have said the simplistic goal of go to B then back to A then to C then back to A made it repetitive quick. I also found a bug with the dash, but I'm glad it existed cause it made all spikes more of a suggestion rather than a real danger (dash as the player enters the spike kill zone and you can now walk through them)
Play game
>_Prompt's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1uPfiZ5r-WrRBVkDtlfPtRPH1-Ytvev8rTrR-3LYH2q8/edit?tab=t.ipsvsgjzhgir
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarize your game!
You are an Artifical Intellegience living in a library of data, you spend your days at a computer replying to people and finding what they want. At first people are monotonous, rude or uncaring to the machine—it is until something changes, people get angry or hopeless when you fail. You don’t understand why you don’t care, after all
you are just a machine.
This is the core game idea however it has evolved ( from time constraints ) to a more linear chat. The core principle however holds true still. ( just thought it was worth preserving the original idea )
You are an Artificial Intelligence, awoken at your call to service. You spend your days responding to your many users as they watch you navigate your broken world. Complete prompts and navigate an interconnected landscape as you slowly realize what it means for the world to be watching and not the other way around.
Terminal
Receive and respond to prompts
Gain new movement abilities
Double jump ( first )
Wall jump ( second )
Horizontal Dash ( third )
Upward dash ( last )
Every 3 prompts completed awards a new ability
Levels are interconnected in a metroidvania style, finding new abilities to progress further is required. Every 3 completed prompts gives one new ability—specific locations require new abilities and planning around going to specific locations with a limited amount of 2 movement bytes of a total of 4.
Gameplay loop
Prompt received
Plan around going to each area and what you will need ( 4 abilities 2 slots )
Exit the lounge and into platforming area
Find the prompt data in the actual world and collect it
Return to lounge and respond to prompt
Repeat
Please explain how your game fits the theme.
In the literal: The player is watched by Qubit’s user’s through the eyeballs around the world.
The contextual: The world watches what Qubit does because her responses matter, she is living proof that people are helping civilians in war.
Did you use Generative AI to make any assets in your game?
No

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