Very beautiful art and fluid animations. I do feel like the general level art was left behind a little bit compared to the first room. The movement felt good, but as others have said the simplistic goal of go to B then back to A then to C then back to A made it repetitive quick. I also found a bug with the dash, but I'm glad it existed cause it made all spikes more of a suggestion rather than a real danger (dash as the player enters the spike kill zone and you can now walk through them)