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A jam submission

1K Fly through gaps #Pico1KView game page

Fly through the gaps in the walls for as long as you can. A game in less than 1024 characters for #Pico1k Jam
Submitted by SkyBerron (@SkyBerron) — 3 days, 19 hours before the deadline
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1K Fly through gaps #Pico1K's itch.io page

Characters/Bytes used
1017 chars

Source Code
l={{12,7,8,3,10},{13,6,4,5,9},{2,13,2,1,2}}g=4096m=64h=0for i=0,g*2do
j=i\64x=i%8y=i\8%8pset(x+j*8,y,1+(atan2(x-3.5,y-3.5)*4+j/8)%4)pset(i%128,i\128+8,1+rnd(15))end
for i=0,7do
k=i/16for j=-4,4,8do
circfill(8+16*i+j*cos(k),16+j*sin(k),3,0)
rectfill(16*i+1,27+i,16*i+14,31+i)
rectfill(16*i+2+i,41,16*i+6+i,54)
end
end
memcpy(0,6*g,2*g)::s::x=64y=64z=-2p={}n=0?"\as4fec"
::_::cls()z+=.04+n/3000b=btn()x+=(b&2)/2-(b&1)y+=(b&8)/8-(b&4)/4x=mid(x,127)y=mid(y,127)while #p<3do
add(p,{z=n,u=rnd(8)\1*16,v=8+rnd(3)\1*16})n+=1end
for i=#p,1,-1do
q=p[i]k=8/(1+q.z-z)pal(l[i])e=m-(x-m)*k/8f=m-(y-m)*k/8for j=0,255do
u=j%16v=j\16w=sget(q.u+u,q.v+v)
if w>0then
a=e+k*(u-8)b=f+k*(v-8)c=min((a+k)\1,128)d=min((b+k)\1,128)a=max(a\1)b=max(b\1)
if(a<c and b<d)sspr(8*w,0,8,8,a,b,c-a,d-b)
end
end
end
s=n-3for q in all(p)do
if q.z<z-.6then
if(sget(q.u+x\8,q.v+y\8)>0)h=max(h,s)goto s
del(p,q)end
end
b=64a=0u=.25v=.1*sin(z)for i=0,9do
c=a+cos(v)d=b+sin(v)line(m+a,b,m+c,d,11)line(m-a,b,m-c,d)a,b=c,d
v*=1.1u-=v
end
?s,0,0
?h
flip()goto _

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Comments

HostSubmitted (1 edit)

This is great.
Visuals are really nice, and I like how you need to think ahead about positioning.
Nice one! 👍 (46 was my best)

DeveloperSubmitted

Thanks! As the speed at which you move up/down/left/right doesn't increase as the forward speed does, there's a point in which you can't avoid crashing. Anyway, if you carefully plan ahead positioning and have some luck, you can score above 85, which is quite a long run.

Submitted

Cool little 3D game.🙂 The scaling effect is nice, and the flapping wings animation is really smooth. My top score so far is 87.

DeveloperSubmitted(+1)

Thanks for your kind words. I spent some time trying to get it to work at 60 fps, but it wasn't stable because of heavy sspr() use. I'm happy with the flapping wings animation and procedural tilemaps, but not so happy about the procedural textures.