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A jam submission

CatastrophIAView game page

The Earth is being invaded by robots. Survive for 7 days, and collect objects to get a high score!
Submitted by astronautpotato (@astronautpotato), David Correa Polo, enricd, Helena Tanco Garcia (@lenaff8), Enumae — 10 minutes, 34 seconds before the deadline
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CatastrophIA's itch.io page

Are you in a Team or Alone?

Team

How many members are in your team? (Say 1 if you are alone)
5

Demo URL or Demo Video
https://www.youtube.com/watch?v=tqn9VG9GyDk

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Comments

Submitted(+1)

Hey, I don't mean to scare you, but there is a chance that your chat bot could get into some legal trouble. The chat bot says that it collects its information from scientific journals, medical textbooks, reputable websites, and collaborations with other experts in the field. However, every time it gives information on specific rare diseases, it does not provide the sources where it got the information from. If it is copying information from these sources with linking the source, that would be plagiarism and copyright infringement. I put its text through a plagiarism detector, and there was significant plagiarism detected, and considering that the bot does not provide the sources, that could get the game into trouble if it wins or goes commercial. I'd recommend seeing if there is a way you could link the sources that your chat bot trained on, either in the chat bot's responses or in the credits of your game. You'd have to ask the hosts of the gamejam if you can make such edits, but it is pretty important considering the possible legal ramifications.


The Terms of Use of Chat GPT state that "...You are responsible for Content, including ensuring that it does not violate any applicable law or these Terms. You represent and warrant that you have all rights, licenses, and permissions needed to provide Input to our Services." Even if it is accidental, using chat gpt can result in copyright infringement, which is a big problem.

Here is some more information about the the possible legal ramifications of using ChatGPT. It says that "...if the output of an AI model closely resembles a specific copyrighted work created by a human author, there could be grounds for legal action." Currently, plagiarism checkers say that this is the case for some responses.

I highly recommend that you look into this, as I would hate for a good game to get disqualified because it got into legal trouble on accident.

Developer(+1)

bro... thanks for pointing this out but relax, I will fix that detail in the backend adding somehow links of the sources, but I'm pretty sure no one will care about this in a non-profit indie game made in few days in our spare times that only few tens of people will try out :)

Submitted(+1)

I love the art style, and the procedurally generated map is really cool. Here's some feedback:

- The camera angle can be disorienting, especially in the cities, where there are tall buildings. It would make viewing attackers and items very difficult.

- The main menus are very clean! I like the way that you animated them. The day-night cycle in the main menu is also a really cool touch

- The chat bot music can be repetitive.

- There is currently no incentive to explore, which I feel is a shame, given how cool the world is. A lot of survival games have a hunger bar, forcing you to go explore to find more food. If you ever update this game after the competition, I would recommend adding random food drops around the map, forcing the player to explore or starve.

- The AI are very easy to fool. I found a rock, and I was able to stand on it and none of the AI could touch me, making an easy win.


- Having a leaderboard would be a good way to incentivize fighting the robots to get a better score.

Overall, great game!

Submitted(+2)

Nice game! few things :

  • Def need balancing tweaks XD (or whatever causing this) ,  I went about 4 days of easy enemies and a lot of health from the foot drops to suddenly dying one hit on Day 5
  • My suggestion for point above would be make the combat lot faster and you heal a little less from the food and the enemies having low attack that gets stronger each day
  • Almost Topdown angle camera would have been better for this type of gameplay
  • Terrain collisions can be a little jank (going up an edge for the most part)
  • I need an incentive to went out and explore aside from the cool biomes the world generate, maybe an abandoned camp that have a big heal item (plus a way for me to know the closest point of interest in exploring)
  • i would love a text popup saying like "Day 2" since it kinda important if player didnt notice the Day counter on the bottom left