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A jam submission

Out of BloodView game page

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Out of Blood's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#133.3003.500
Art#183.6533.875
Theme Integration#183.6533.875
Overall#233.1233.313
Presentation#263.1823.375
Innovation#342.7112.875
Sound Design#602.2392.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which path did you choose?

Fresh Build

How does your game bring our theme, OUT OF TIME, to life?
We tried to opt for duality of the theme, the player character is constantly bleeding out, and needs to sustain himself from the enemies. The other, less fleshed out meaning is out of place characters and objects, but this interpretation is very weak since, we the developers. ran out of time.

What did you do to ensure accessibility of the game?
Due to developmental struggles, accessibility features were not implements apart from basic and lacking controller support, that does not let you complete the game.

If your teammates aren't on itch, note them below.
Made by: DmeansDream, albinolama - Code, MMDI - Art, vanterp - Music.

Did you include the Indieformer or Patch Notes logo somewhere in your game?

No

If AI was used in your game, let us know how you used it.
Used during coding and debugging.

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Comments

Submitted

The game looks really nice, I liked the graphics a lot! The player character in a red coat and fedora looks really good and really stands out as a character. He pairs with a nice bleeding-out mechanic that rewards close combat and reckless movements, which feels quite nice to play around with. Not sure how the game ends, but I've reached those red arrows in a few rounds, but it sadly does nothing. I would assume that's where you proceed to the next level but I might be wrong.

Other things I like:

  • The procedurally generated levels feel nice to walk around
  • Good mechanics and idea, especially the bandage system

Suggestions:

  • It would be nice if the character moved faster. It's currently quite slow, and feels frustrating to dodge incoming arrows with just the dash
  • I would suggest reducing attack spinning up time, just to make the game feel more reactive and punchy
  • I think the number of enemies spawning should be reduced a bit, or at least spawn in as waves instead. For quite a few times during my playthrough, it's almost impossible to dodge the barrage of arrows when too many archers are spawned at the same time

Anyway, I think you still did a nice job in making this game! Keep up the good work!

Developer

Thanks for your feedback, yeah the game is completely unbalanced in this build, we unfortunatelly had no time to play test since we literally ran out of time.  We are currently working on a new patch/rework of the old systems to improve the game in all aspects!

Submitted

Nice game overall. one suggestion i would give is for the attacks to do something like shake the screen so they feel impactful. other than that, i really like the art style and the mechanics.