The game looks really nice, I liked the graphics a lot! The player character in a red coat and fedora looks really good and really stands out as a character. He pairs with a nice bleeding-out mechanic that rewards close combat and reckless movements, which feels quite nice to play around with. Not sure how the game ends, but I've reached those red arrows in a few rounds, but it sadly does nothing. I would assume that's where you proceed to the next level but I might be wrong.
Other things I like:
- The procedurally generated levels feel nice to walk around
- Good mechanics and idea, especially the bandage system
Suggestions:
- It would be nice if the character moved faster. It's currently quite slow, and feels frustrating to dodge incoming arrows with just the dash
- I would suggest reducing attack spinning up time, just to make the game feel more reactive and punchy
- I think the number of enemies spawning should be reduced a bit, or at least spawn in as waves instead. For quite a few times during my playthrough, it's almost impossible to dodge the barrage of arrows when too many archers are spawned at the same time
Anyway, I think you still did a nice job in making this game! Keep up the good work!