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The game looks really nice, I liked the graphics a lot! The player character in a red coat and fedora looks really good and really stands out as a character. He pairs with a nice bleeding-out mechanic that rewards close combat and reckless movements, which feels quite nice to play around with. Not sure how the game ends, but I've reached those red arrows in a few rounds, but it sadly does nothing. I would assume that's where you proceed to the next level but I might be wrong.

Other things I like:

  • The procedurally generated levels feel nice to walk around
  • Good mechanics and idea, especially the bandage system

Suggestions:

  • It would be nice if the character moved faster. It's currently quite slow, and feels frustrating to dodge incoming arrows with just the dash
  • I would suggest reducing attack spinning up time, just to make the game feel more reactive and punchy
  • I think the number of enemies spawning should be reduced a bit, or at least spawn in as waves instead. For quite a few times during my playthrough, it's almost impossible to dodge the barrage of arrows when too many archers are spawned at the same time

Anyway, I think you still did a nice job in making this game! Keep up the good work!

Thanks for your feedback, yeah the game is completely unbalanced in this build, we unfortunatelly had no time to play test since we literally ran out of time.  We are currently working on a new patch/rework of the old systems to improve the game in all aspects!