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Time Shop's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #32 | 3.130 | 3.833 |
| Theme Integration | #40 | 2.994 | 3.667 |
| Innovation | #45 | 2.449 | 3.000 |
| Presentation | #51 | 2.449 | 3.000 |
| Overall | #56 | 2.359 | 2.889 |
| Accessibility | #71 | 1.769 | 2.167 |
| Sound Design | #78 | 1.361 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
1. Your health is your remaining time. If time runs out — you lose.
2. You own a shop where everyone pays with time. Speculate and accumulate lifetime.
3. Your customers are visitors from different eras, and the shop itself exists outside of time.
What did you do to ensure accessibility of the game?
Gamepad Support
Multiple control schemes
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
used to fix shader issue
used to implement physics in game
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Comments
Hello! As an idea for improvement, a small introductory guide would be helpful, as well as some way to shorten the route between the stalls — running back and forth along the corridor feels quite tiring. Alternatively, you could add hints about what’s happening in different areas without requiring the player to run there every time.
It’s clear that you took on a very large amount of work and simply didn’t have enough time to test everything thoroughly during development. In any case, well done!
It took a while to figure out that you're supposed to visit the 4 corners of your shop to get to the counters, where people are buying and selling things. It takes a very long time to walk from one counter to another, and it's hard to keep track of what's available to buy and which NPC wants to buy what.
The premise is interesting but the execution lost me.
thanks for your feedback! these problems came from bad scope but its no excuse