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Which path did you choose?
How does your game bring our theme, OUT OF TIME, to life?
1. Your health is your remaining time. If time runs out — you lose.
2. You own a shop where everyone pays with time. Speculate and accumulate lifetime.
3. Your customers are visitors from different eras, and the shop itself exists outside of time.
What did you do to ensure accessibility of the game?
Gamepad Support
Multiple control schemes
Did you include the Indieformer or Patch Notes logo somewhere in your game?
If AI was used in your game, let us know how you used it.
used to fix shader issue
used to implement physics in game
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Comments
It took a while to figure out that you're supposed to visit the 4 corners of your shop to get to the counters, where people are buying and selling things. It takes a very long time to walk from one counter to another, and it's hard to keep track of what's available to buy and which NPC wants to buy what.
The premise is interesting but the execution lost me.
thanks for your feedback! these problems came from bad scope but its no excuse