Overall, everything I wanted to suggest was already mentioned by the previous commenter. As another idea, you could add a speed boost for the player when moving upward, so it’s easier to surface in time. Thanks for the game!
Play game
Cold And Hungry's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #41 | 2.500 | 3.750 |
| Sound Design | #67 | 2.000 | 3.000 |
| Art | #72 | 2.167 | 3.250 |
| Theme Integration | #72 | 2.000 | 3.000 |
| Overall | #74 | 2.028 | 3.042 |
| Presentation | #75 | 1.833 | 2.750 |
| Innovation | #79 | 1.667 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which path did you choose?
Fresh Build
How does your game bring our theme, OUT OF TIME, to life?
You have a limited amount of time to reach the quota because the oxygen is running out
What did you do to ensure accessibility of the game?
Clear UI, simple controlls and mechanics
Did you include the Indieformer or Patch Notes logo somewhere in your game?
No
If AI was used in your game, let us know how you used it.
I didn’t use AI








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