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Unstoppable Droppable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #116 | 3.000 | 3.000 |
Sound Design | #145 | 2.800 | 2.800 |
Gameplay | #164 | 2.800 | 2.800 |
Overall | #185 | 2.633 | 2.633 |
Innovation | #189 | 2.600 | 2.600 |
Theme Integration | #220 | 2.600 | 2.600 |
Art | #316 | 2.000 | 2.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I love the physics and integration of music! Great work
How does your game bring our theme, The Error is the Feature, to life?
In this multiplayer racing game, you can crash into things and other players very, very fast. But... there are no brakes. Is that a bug... or a feature?! It's chaos with wheels, dude.
Did you work in a team? If so, link their itch profiles.
Yes. I worked with https://realdadbot.itch.io/
I also worked with my brother, Monty, but he does not have an itch profile.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
How did you use the Audius API in your game?
There's an in-game car radio any player can use. Press "R" (or right bumper on gamepad) to turn it on. You can chance the song and/or genre.
If AI was used in your game, let us know how you used it.
We only used AI to help with the code, no asset generations. The logo in the publisher video (not the animation -- that wasn't AI) was from a couple years ago and had Dalle potatoes, etc. They were too dry and needed gravy.
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Comments
Played live with others in Jamlytics :D - Gave a lot of live feedback too (hopefully some helpful), its always fun to see multiplayer in jam games.
me when school zone
I didn't understand what to do, I had lag, the controls were too complicated, overall, a good attempt, but it didn't turn out very well.
In my opinion it's difficult to control the car. Very difficult. Also sometimes i got freezes. Anyway, it is good work and thank you for sharing your game.
Thanks!
The experience was a lot of fun, although I didn’t understand how to earn points.
That said, great job (for some reason, Tokyo Drift is playing in my head while I play D:).
Thanks, I'm glad you liked it! I saw you were in it! The compass has a yellow marker that leads to the cargo. Once you pick it up, the marker then leads you to the delivery point. When you deliver the cargo, you gain one point.
Now I get it!! I’ll play it again to fully enjoy the experience.
Thanks