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A jam submission

Hollow Fr4meView game page

A lost spirit battles through a glitching cyber-hell in a 2D arcade platformer.
Submitted by Eren Soylu, DoomSpudz, nov4x, vrcdaniel — 4 minutes, 52 seconds before the deadline
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Hollow Fr4me's itch.io page

Results

CriteriaRankScore*Raw Score
Sound Design#1792.5863.167
Art#1802.8583.500
Gameplay#2202.4493.000
Overall#2402.4042.944
Theme Integration#2442.4493.000
Innovation#2472.3132.833
Fun Factor#3291.7692.167

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game bring our theme, The Error is the Feature, to life?
cube eror break map

Did you work in a team? If so, link their itch profiles.
ı have team

Did you include a fake publisher splash screen at the start of your game?

No

Did you use the Audius API in your game?

No

If AI was used in your game, let us know how you used it.
no

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Comments

Submitted(+1)

I enjoyed the game and overall mechanics. However, the controls felt a bit odd for me. Maybe, I’m not that much accustomed to this kind of control. Overall, nice game.

Submitted(+1)

Nice art-style and cool sound effects!  The glitch effect is also pretty cool, the first time i triggered it really gave me that  "oh no the game is broken" vibe, the platforming was a bit on the tricky side though, and i'm not sure if fully intentionally. like,  I felt like i had to cheese the friction a bit to get up, like the wall climbing wasn't always triggering and what i ended up doing is holding into the wall so i stay stuck, then jump up in the opposite direction to get further up. but it might have just been me misunderstanding the controls. having some inertia with the jumps maybe would help with making the movement feel more intuitive. Great job overall though :)

Submitted(+2)

Great job. I think you did a great job with making the gameplay smooth and tight. But too many buttons for my taste. I prefer simplicity. Also some of the required button combinations were difficult to reach. Like having to jump, then hold c while pressing "w" was so difficult, i thought my hands were going to cramp. The level design made it difficult to realize what i could jump on and i couldn't understand the difference between background objects and midground objects i could interact with. The fire save feature is great and the sound effect probably stand out in a good way as the second most impressive thing. I did not jump into the boss battle when i was already struggling just to press the buttons. good job with the music too, too often audio is the unsung hero on most games.


I think the strongest point of this game was how you included the game controls in the game play. so i could learn as i progressed into various obstacles that would require me to use a particular button. That made the game fun. if you could figure out more ergonomic button combinations, i think the idea of a level that tells you what to do by introducing new tools/features could be fun.