Play game
Recoil Movement [Prototype]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #269 | 2.236 | 3.000 |
Sound Design | #327 | 1.491 | 2.000 |
Art | #346 | 1.789 | 2.400 |
Overall | #351 | 1.689 | 2.267 |
Innovation | #364 | 1.640 | 2.200 |
Fun Factor | #377 | 1.491 | 2.000 |
Gameplay | #384 | 1.491 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great work man! I love your use of custom pixel art, and broken mechanics. I saw some comments on your game page and wondered to myself if they actually understood that you were exactly on theme with the Jam 🤔 Who knows... Drown out the haters lol. Keep it up!
How does your game bring our theme, The Error is the Feature, to life?
My game utilizes the weirdness of recoil in video games to grant new movement opportunities.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No ai here.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Recoil is a great mechanic, bouncing on the walls was fun, but it was easy to lose control, maybe slightly more drag would make the player feel they have a little more control. Maybe some obstacles in the middle of the arena too, which can stop your movement would enable for more strategic options. Overall, enjoyed zipping through the level, great job!
Absolutely agreed! If I were to ever continue the project, I'd probably put a lot more time into the environment and have that affect movement the most.
I like the "bounciness" of hitting the edges of the arena. I can see the vision - fun idea!
Thanks, man! I had a lot of computer and mouse trouble during the jam, but I'm happy I could at least get the proof of concept submitted.