Glad I kept spamming Z.
Cool little game :D
| Criteria | Rank | Score* | Raw Score |
| Sound Design | #61 | 3.333 | 3.333 |
| Art | #99 | 3.444 | 3.444 |
| Fun Factor | #140 | 2.889 | 2.889 |
| Overall | #142 | 2.889 | 2.889 |
| Gameplay | #185 | 2.667 | 2.667 |
| Theme Integration | #187 | 2.778 | 2.778 |
| Innovation | #262 | 2.222 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
Each random effect from collecting strawberries is a bug I encountered during the development of this game.
Therefore, the error became the fun.
Did you include a fake publisher splash screen at the start of your game?
Did you use the Audius API in your game?
If AI was used in your game, let us know how you used it.
AI was used to help with the MacOS port.
"Simple", but addicting, has a lot of potential, loved little Maverick. :]
The web build took a bit of pressing "Z" to work, but in the end i was able to play it!
Thanks for bringing that up!
I mention that in the description. It somewhat works if I reload the page or click the game window a few times and press 'z' but downloading the game for your platform is the best way to test it out.
Either way, I'm sorry it is broken. I was struggling to figure out love.js within the jam's time frame. I'm working on fixing it now as well as getting it downloadable on PortMaster and working on any platform that has RetroArch installed (by porting my game to Lutro).
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