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Rules Updated - Help with Audio Assets Sticky

A topic by Sarrixx created 51 days ago Views: 42
Viewing posts 1 to 1
Jam HostSubmitted (1 edit) (+2)

Hello everyone, I hope you are all having fun and had a productive first 24 hours! 

So upon reflecting upon the nature of the development cycle, and giving consideration to the fact that many newer developers are not as familiar with the audio production cycle as the more experienced devs; we have decided to allow audio assets to be sourced from third party resources and used in your projects under the following condition -  The audio assets sourced from third parties must fall under the Public Domain or Creative Commons 3.0 licenses. Make sure you find and take note of the license that applies to each audio assets, and that you meet the license's requirements appropriately (which means including the required accreditation somewhere in your built game).

Here are a few links for some good resources for audio that I have used over the years.

Freesound

YouTube Audio Library

FreePD

Wikipedia Commons

Wikipedia Sound List

NASA - Soundcloud

Digital History

Musopen