As the final executable? Absolutely!
Sarrixx
Creator of
Recent community posts
Awesome little game, very simple but still engaging. The audio in particular is super engaging, theres something about those little pinball-style dings that is really satisfying.
The balance of the game possibly makes it a bit too easy, reducing the size of the target or the number of times the cannon can ricochet might make it a bit more difficult.
Thank you for participating, I'm glad you found it to be a positive experience! I always tell my students that game jams are the best way to grow as a game developer and programmer, the creative constraints of the jam experience provides a perfect environment for engaging your critical thinking skills. And even though you might not have implemented everything you would have liked, I hope you can use the experience for future inspiration and insight. I hope you will join us back again for next year's jam!
Thank you to everyone who participated, whether you submitted a game or not you should be proud that you gave it a go! I'm it was a learning experience for many, as the jam's niche forces you to design your systems pretty creatively. The One Script Jam is an annual event, so if this was your first time and you had fun participating then hopefully we will see you again next year for the OSJ 2022.
I'm looking forward to playing all the submissions, don't forget to rate all of the games that have been submitted!
I'm not familiar with how Pico-8 or Tic-80 work in relation to scripting, but basically if all of the code is stored within a single script file then its viable.
For Unity there are basically two ways you could approach the design. One way would be to create a script that you attach to a range of game objects, with the script having a range of variables that can be toggled on an instance by instance basis. The second way would be to design your script so that it is attached to one game object only, but controls every single functional aspect of the game.
Hahaha man as I expected, this game is golden. Thank you to the both of you for creating such an awesome and fun game, I was super engaged the whole time. I think the track you used for the first 2 planets should have been the soundtrack for the whole thing though - such a banger. Mitch if you made that track I demand you make a music video or something for it so I can add it to my some of my mixes on YouTube! I loved all the easter eggs too haha, everything about this game just feels so incredibly well though out. Kudos!
If you are looking to work with other people during the jam then post here. If you are looking for a team - identify your skills and the types of tasks your prefer to work on. If you are looking for a team member - identify the skills you currently have in your team and the skills you are looking to bring on board.
As the rules state submissions to this jam do not necessarily have to be a digital/video game. Non-video game entries such as board & table top games, card games, and even party or parlour games are welcomed - however there are some guidelines that must be adhered to.
GUIDELINES
Submission Content - Submissions MUST include the following - (Either) Multiple short videos addressing how specific parts of the submission requirements have been met OR a single longer video addressing how all submission requirements have been met. Either way, you must address how your game meets the following criteria in the video(s).
- The rules of the game are clearly explained.
- The creation of the required game pieces is explained in a way that viewers can follow along.
- The process of setting up the game and game pieces, so that it is ready to begin playing is clearly explained.
- The process of playing the game is clearly explained, demonstrating the "game loop", failure, and victory.
- Footage of the game being played from start to finish with an appropriate amount of players must also be included.
- If any Public Domain assets have been used then you must address each of them and provide a reference (can be in the form of credits).
- Printable, cut-out, or some other resource for easily recreating all of the required game components and pieces must be provided digitally via your game's itch.io page, to ensure that people can accurately recreate the game experience in their own homes. This includes all cards, game boards, game pieces, and game rules. - The video(s) must be publicly uploaded to an online video platform such as YouTube, with a link to each of the appropriate videos included (preferably embedded) in your game's itch.io page.
Extra Information - Non-video games will still get voted for in all voting categories.
- Overall : The overall rating of the entry. (Personally I make this an average of the rest of the voting categories.)
- Graphics : How well are the game pieces and components made? How does the game look as a whole? Is the art style consistent?
- Audio : Is there an audio component to the game? (E.g. Soundtrack or SFX, narration, vocal participation, etc.)
- Gameplay : Is the game fun/entertaining to play? Is it simple or complicated? Does it require a lot of people to play?
- Themes (x2) : Does the game incorporate both of the themes well? (Each theme voted for separately.)
- No previously made game assets/pieces/components are allowed to be used. All game components and pieces must be made during the jam. - Third party assets such as digital audio clips, images, etc. may be used but they MUST be sourced from the Public Domain. - The rules 1,2,3, and 8 outlined on the jam summary also apply to non-video game entries.
Regarding use of asset packages, I have made some updates to the rules and ranking criteria. So now you just need to make sure you include any extra packages you use during development in the credits for your game; and there is now a voting criteria for 'one script' once your game has been submitted.
I've been giving that some thought over the last couple of days and I think that honestly that's fine. As long as all the core functionality for the game is handled in one script within the assets folder.
I've added a ranking criteria for 'one script' so that people have the option to vote on your game based on the coding, and I have updated the rules so that you need to specify which extra packages you used during development - so just make sure to include those details in your credits somewhere.
So there are a couple of ways you could do it.
You could use an online repository such as Github or BitBucket to upload your project files, and then you can just provide a public link with your submission or on your games page directly to the repo.
Another way would be to zip up the project files themselves, and then just upload them onto the itch page as a direct download.
There is also the option to record a video overviewing your project files - so you would open your game in whichever engine you are using, and basically just summarise how it is set up. You would need to display the entire script (you obviously don't need to go over it line by line, but it should be at a pace where the whole script is summarised over a few minutes depending on its size), and it would also be a good idea to discuss any third party assets used in the video as well. You can use OBS (which is free) to capture the relevant screen content as a video, and HitFilm Express is a good free option for editing/rendering the video.
I am also open to any other suggestions for how appropriate evidence of the project files can be submitted if you have any other ideas, but those 3 options I would say would be the primary methods used by most people.