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Sarrixx

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A member registered Jun 28, 2017 · View creator page →

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Hahaha man as I expected, this game is golden. Thank you to the both of you for creating such an awesome and fun game, I was super engaged the whole time. I think the track you used for the first 2 planets should have been the soundtrack for the whole thing though - such a banger. Mitch if you made that track I demand you make a music video or something for it so I can add it to my some of my mixes on YouTube! I loved all the easter eggs too haha, everything about this game just feels so incredibly well though out.  Kudos!

Classic example of a super simple concept, executed and polished perfectly - great job Campbell!

If you are looking to work with other people during the jam then post here. If you are looking for a team - identify your skills and the types of tasks your prefer to work on. If you are looking for a team member - identify the skills you currently have in your team and the skills you are looking to bring on board.

As the rules state submissions to this jam do not necessarily have to be a digital/video game. Non-video game entries such as board & table top games, card games,  and even party or parlour games are welcomed - however there are some guidelines that must be adhered to.

GUIDELINES

Submission Content - Submissions MUST include the following (Either) Multiple short videos addressing how specific parts of the submission requirements have been met OR a single longer video addressing how all submission requirements have been met. Either way, you must address how your game meets the following criteria in the video(s).

  • The rules of the game are clearly explained.
  • The creation of the required game pieces is explained in a way that viewers can follow along.
  • The process of setting up the game and game pieces, so that it is ready to begin playing is clearly explained.
  • The process of playing the game is clearly explained, demonstrating the "game loop", failure, and victory.
  • Footage of the game being played from start to finish with an appropriate amount of players must also be included.
  • If any Public Domain assets have been used then you must address each of them and provide a reference (can be in the form of credits).

- Printable, cut-out, or some other resource for easily recreating all of the required game components and pieces must be provided digitally via your game's itch.io page, to ensure that people can accurately recreate the game experience in their own homes. This includes all cards, game boards, game pieces, and game rules. - The video(s) must be publicly uploaded to an online video platform such as YouTube, with a link to each of the appropriate videos included (preferably embedded) in your game's itch.io page.

Extra Information - Non-video games will still get voted for in all voting categories.

  • Overall : The overall rating of the entry. (Personally I make this an average of the rest of the voting categories.)
  • Graphics : How well are the game pieces and components made? How does the game look as a whole? Is the art style consistent?
  • Audio : Is there an audio component to the game? (E.g. Soundtrack or SFX, narration, vocal participation, etc.)
  • Gameplay : Is the game fun/entertaining to play? Is it simple or complicated? Does it require a lot of people to play?
  • Themes (x2) : Does the game incorporate both of the themes well? (Each theme voted for separately.)

- No previously made game assets/pieces/components are allowed to be used. All game components and pieces must be made during the jam. - Third party assets such as digital audio clips, images, etc. may be used but they MUST be sourced from the Public Domain. - The rules 1,2,3, and 8 outlined on the jam summary also apply to non-video game entries.

Absolutely!

Regarding use of asset packages, I have made some updates to the rules and ranking criteria. So now you just need to make sure you include any extra packages you use during development in the credits for your game; and there is now a voting criteria for 'one script' once your game has been submitted.

I've been giving that some thought over the last couple of days and I think that honestly that's fine. As long as all the core functionality for the game is handled in one script within the assets folder.

I've added a ranking criteria for 'one script' so that people have the option to vote on your game based on the coding, and I have updated the rules so that you need to specify which extra packages you used during development - so just make sure to include those details in your credits somewhere.

Yeah of course! As long as it adheres to all the guidelines, there is no issue with that at all :)

The mentality I have for third party assets is along the lines of "if it relies on any scripts in order to function, then it's not a viable package/third party asset for this jam".

No sorry all of the functionality would need to be included in one script, so the engine you use will need to allow for that.

No worries. Good luck, looking forward to playing your submission! :)

Here are links to the resources I mentioned.

GitHub

BitBucket

OBS

HitFilm Express

So there are a couple of ways you could do it.

You could use an online repository such as Github or BitBucket to upload your project files, and then you can just provide a public link with your submission or on your games page directly to the repo.

Another way would be to zip up the project files themselves, and then just upload them onto the itch page as a direct download.

There is also the option to record a video overviewing your project files - so you would open your game in whichever engine you are using, and basically just summarise how it is set up. You would need to display the entire script (you obviously don't need to go over it line by line, but it should be at a pace where the whole script is summarised over a few minutes depending on its size), and it would also be a good idea to discuss any third party assets used in the video as well. You can use OBS (which is free) to capture the relevant screen content as a video, and HitFilm Express is a good free option for editing/rendering the video.

I am also open to any other suggestions for how appropriate evidence of the project files can be submitted if you have any other ideas, but those 3 options I would say would be the primary methods used by most people.

The theme for this years One Script Jam is "Power Source". You can interpret the context of the theme however you would like.

Good luck everyone, I am looking forward to playing all of your submissions!

If you can write all of the code within one script file then sure!

That's cool with me - the main rule is that all code (no matter how its generated) needs to be restricted to one file.

Not smart enough to complete both puzzles :'(

The game looks pretty cool in places, and the faux gravity is awesome! I had no idea what I was actually doing gameplay wise, but I managed to beat the game somehow :P Although when I did I couldnt click the button because the cursor was still locked and hidden.

The concept behind the game is pretty interesting though!

Fantastic game guys, super well scoped for the jam - the game feels really polished, well done!

Currently we do not have a Discord, though that is something I will be getting together in January - so there will be one around for next year's OSJ :)

You can feel free to post any questions and your development progress in a thread here though, I will be monitoring it as best I can.

Third party assets that rely on extra script files for functionality cannot be used sorry, so you would only be able to use the TMP Essential Resources (multiple shader scripts are fine). The TMP Examples & Extras package has a range of various scripts included, so those scripts you would not be able to implement into your project.

If you use a third party asset that includes script files, but they do not impact your implementation of the asset - just delete the scripts imported with the package, so that your single game script is the only script file in the project.

Whoops that was my mistake, I copied and pasted the description from the first jam (which was Unity only) but I wanted to open it up to other engines this time around. I have updated the jam information so that any game engine can be used! :)

Thank you so much! We are glad you enjoyed it :)

We were unable to upload a build before the jam deadline, however there is a playable build available in the description of the game's page.

If you are looking to work with other people during the jam then post here. If you are looking for a team - identify your skills and the types of tasks your prefer to work on. If you are looking for a team member - identify the skills you currently have in your team and the skills you are looking to bring on board.

As the rules state submissions to this jam do not necessarily have to be a digital/video game. Non-video game entries such as board & tabletop games, card games,  and even party or parlour games are welcomed - however there are some guidelines that must be adhered to.

GUIDELINES

Submission Content - Submissions MUST include the following (Either) Multiple short videos addressing how specific parts of the submission requirements have been met OR a single longer video addressing how all submission requirements have been met. Either way, you must address how your game meets the following criteria in the video(s).

  • The rules of the game are clearly explained.
  • The creation of the required game pieces is explained in a way that viewers can follow along.
  • The process of setting up the game and game pieces, so that it is ready to begin playing is clearly explained.
  • The process of playing the game is clearly explained, demonstrating the "game loop", failure, and victory.
  • Footage of the game being played from start to finish with an appropriate amount of players must also be included.
  • If any Public Domain assets have been used then you must address each of them and provide a reference (can be in the form of credits).

- Printable, cutout, or some other resource for easily recreating all of the required game components and pieces must be provided digitally via your game's itch.io page, to ensure that people can accurately recreate the game experience in their own homes. This includes all cards, game boards, game pieces, and game rules. - The video(s) must be publicly uploaded to an online video platform such as YouTube, with a link to each of the appropriate videos included (preferably embedded) in your game's itch.io page.

Extra Information - Non-video games will still get voted for in all voting categories.

  • Overall : The overall rating of the entry. (Personally I make this an average of the rest of the voting categories.)
  • Graphics : How well are the game pieces and components made? How does the game look as a whole? Is the art style consistent?
  • Audio : Is there an audio component to the game? (E.g. Soundtrack or SFX, narration, vocal participation, etc.)
  • Gameplay : Is the game fun/entertaining to play? Is it simple or complicated? Does it require a lot of people to play?
  • Themes (x2) : Does the game incorporate both of the themes well? (Each theme voted for separately.)

- No previously made game assets/pieces/components are allowed to be used. All game components and pieces must be made during the jam. - Third party assets such as digital audio clips, images, etc. may be used but they MUST be sourced from the Public Domain. - The rules 1,2,3, and 8 outlined on the jam summary also apply to non-video game entries.

5/5. This is absolutely amazing, you have both created an insanely polished product with some super engaging mechanics.

A few little bugs here and there but nothing that couldn't be compensated for once you figured out what causes them - they were easy to deal with in the game. One bug (at least I think it was a bug) that I found particularly handy was the sword doing 75 damage instead of 15 if you cancelled the spin attack before running out of mana, really helped with the boss fight! ;) The only other bug was some transitions between rooms screwed the camera up, but you could fix that by going half into a room transition trigger then turning back around.

Absolutely fantastic stuff, and I really enjoyed the soundtrack too. Some more audio and slight tweaks to the way the AI works would be the only things I would modify.

Give the people what they want - a working download link! :P

A valiant effort, especially considering that you had a bit of a hiatus from game dev until recently!

I think the overall concepts and ideas that are present in this game are a really solid foundation for an interesting walking simulator type game. Having the level change based on the path that you take is always an interesting trope in video games, and with the narrative theme for the game, that trope could work very well (sort of a Matrix-y/Inception-y type play through).

It's pretty clear that you did not get to implement everything you had planned for in the game, but it's easy to see what you were trying to achieve. I think with a bit of extra time this could be a really engaging experience, you should definitely consider doing a post-jam release of the game.

Awesome work guys, really cool little game! I was particularly impressed by the 'combat' mechanics, they felt awesome. The audio was also really well done, the music fit the game so well!

The biggest issue for me was the camera clipping, it feels like the camera is not aligned with the player's object correctly which results in the camera clipping through pretty much every object. Could have possibly been a FoV thing as well if thats something you guys played around with in the camera settings. In regards to the art style, for the most part it was consistent and looked great - however I feel that the specular values/reflectivity of some of the materials was a bit jarring and felt slightly out of place in comparison to the 'flat' materials the rest of the game uses.

Couldn't really figure out how theme 2 (which is actually enlightenment ;) ) fit into the overall game - even with the lore description. Without that paragraph in the menu, there's really no connection to this theme in your game. However the first theme was well incorporated!

Overall the game was heaps of fun to play, and a very interesting take on the two themes! :)

Absolutely fantastic work to all four of you, the end result really shows the effort you put into your game. I thought it was super fun to play, and the design was very engaging. I thought the aesthetic/visual theme was very clever, the way the rats bunch up when chasing the player felt surprisingly realistic (if you have ever been chased by or seen, a swarm of rats). The audio was nice and simple, but created a good vibe for the game too. I think one thing that would have really contributed to the game would have been sounds for the crossbow (shoot & reload), but totally understand that the time constraints of a game jam means you have to cut some things here and there to ensure it's scope is appropriate to the available production time.

I couldn't really figure out how the first theme - 'possession' was incorporated into the games design however.

For your first game jam, you all did very well and you should be very proud of the end result. Kudos to you guys!

If you are looking to work with other people during the jam then post here. If you are looking for a team, identify your skills and the types of tasks your prefer to work on. If you are looking for a team member, identify the skills you currently have in your team and the skills you are looking to bring on board.

As the rules state submissions to this jam do not necessarily have to be a digital/video game. Non-video game entries such as board & tabletop games, card games,  and even party or parlour games are welcomed - however there are some guidelines that must be adhered to.

GUIDELINES

Submission Content - Submissions MUST include the following (Either) Multiple short videos addressing how specific parts of the submission requirements have been met OR a single longer video addressing how all submission requirements have been met. Either way, you must address how your game meets the following criteria in the video(s).

  • The rules of the game are clearly explained.
  • The creation of the required game pieces is explained in a way that viewers can follow along.
  • The process of setting up the game and game pieces, so that it is ready to begin playing is clearly explained.
  • The process of playing the game is clearly explained, demonstrating the "game loop", failure, and victory.
  • Footage of the game being played from start to finish with an appropriate amount of players must also be included.
  • If any Public Domain assets have been used then you must address each of them and provide a reference (can be in the form of credits).

- Printable, cutout, or some other resource for easily recreating all of the required game components and pieces must be provided digitally via your game's itch.io page, to ensure that people can accurately recreate the game experience in their own homes. This includes all cards, game boards, game pieces, and game rules. - The video(s) must be publicly uploaded to an online video platform such as YouTube, with a link to each of the appropriate videos included (preferably embedded) in your game's itch.io page.

Extra Information - Non-video games will still get voted for in all voting categories.

  • Overall : The overall rating of the entry. (Personally I make this an average of the rest of the voting categories.)
  • Graphics : How well are the game pieces and components made? How does the game look as a whole? Is the art style consistent?
  • Audio : Is there an audio component to the game? (E.g. Soundtrack or SFX, narration, vocal participation, etc.)
  • Gameplay : Is the game fun/entertaining to play? Is it simple or complicated? Does it require a lot of people to play?
  • Themes (x2) : Does the game incorporate both of the themes well? (Each theme voted for separately.)

- No previously made game assets/pieces/components are allowed to be used. All game components and pieces must be made during the jam. - Third party assets such as digital audio clips, images, etc. may be used but they MUST be sourced from the Public Domain. - The rules 1,2,3, and 8 outlined on the jam summary also apply to non-video game entries.

Hi guys!

This is the first time I have posted an release announcement for a game.

Google: The Good Boy is basically a super simple desktop pet. He's a freshwater fish (Paratilapia polleni) that doesn't need a lot of care, though he does need some attention - just feed him occasionally, and keep the tank clean.


https://sarrixx.itch.io/google-the-good-boy

This game is truly garbage, please don't expect much from it.

(1 edit)

As the rules state submissions to this jam do not necessarily have to be a digital/video game. Non-video game entries such as board & tabletop games, card games,  and even party or parlour games are welcomed - however there are some guidelines that must be adhered to.

GUIDELINES

Submission Content - Submissions MUST include the following
- (Either) Multiple short videos addressing how specific parts of the submission requirements have been met OR a single longer video addressing how all submission requirements have been met. Either way, you must address how your game meets the following criteria in the video(s).

  • The rules of the game are clearly explained.
  • The creation of the required game pieces is explained in a way that viewers can follow along.
  • The process of setting up the game and game pieces, so that it is ready to begin playing is clearly explained.
  • The process of playing the game is clearly explained, demonstrating the "game loop", failure, and victory.
  • Footage of the game being played from start to finish with an appropriate amount of players must also be included.
  • If any Public Domain assets have been used then you must address each of them and provide a reference (can be in the form of credits).

- Printable, cutout, or some other resource for easily recreating all of the required game components and pieces must be provided digitally via your game's itch.io page, to ensure that people can accurately recreate the game experience in their own homes. This includes all cards, game boards, game pieces, and game rules.
- The video(s) must be publicly uploaded to an online video platform such as YouTube, with a link to each of the appropriate videos included (preferably embedded) in your game's itch.io page.

Extra Information
- Non-video games will still get voted for in all voting categories.

  • Overall : The overall rating of the entry. (Personally I make this an average of the rest of the voting categories.)
  • Graphics : How well are the game pieces and components made? How does the game look as a whole? Is the art style consistent?
  • Audio : Is there an audio component to the game? (E.g. Soundtrack or SFX, narration, vocal participation, etc.)
  • Gameplay : Is the game fun/entertaining to play? Is it simple or complicated? Does it require a lot of people to play?
  • Themes (x2) : Does the game incorporate both of the themes well? (Each theme voted for separately.)

- No previously made game assets/pieces/components are allowed to be used. All game components and pieces must be made during the jam.
- Third party assets such as digital audio clips, images, etc. may be used but they MUST be sourced from the Public Domain.
- The rules 1,2,3, and 8 outlined on the jam summary also apply to non-video game entries.

Nice devlog man! Your game was one of my favourite entries, I'll be publishing a top 5 video this week hopefully.

(1 edit)

Hello everyone, I hope you are all having fun and had a productive first 24 hours! 

So upon reflecting upon the nature of the development cycle, and giving consideration to the fact that many newer developers are not as familiar with the audio production cycle as the more experienced devs; we have decided to allow audio assets to be sourced from third party resources and used in your projects under the following condition -  The audio assets sourced from third parties must fall under the Public Domain or Creative Commons 3.0 licenses. Make sure you find and take note of the license that applies to each audio assets, and that you meet the license's requirements appropriately (which means including the required accreditation somewhere in your built game).

Here are a few links for some good resources for audio that I have used over the years.

Freesound

YouTube Audio Library

FreePD

Wikipedia Commons

Wikipedia Sound List

NASA - Soundcloud

Digital History

Musopen

Alex working with a single axis in C# is pretty simple - you just have to define your new Vector3 and then you set the position of whatever it is you are trying to work with equal to the Vector3 you have defined. And C# does have array support, but Lists in C# are even more useful most of the time. Anyway if you want to use an outdated version of Unity that supports UnityScript (JavaScript) you can feel free to do so as long as the version of Unity is still officially available so that when it comes to marking your project we can still do so.

@MiguelObando & @roadtonogames as long as everything is within 1 .cs file you are free to write however you please.