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Sweat and Bullets's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #7 | 3.250 | 3.250 |
Design | #8 | 3.000 | 3.000 |
Overall | #8 | 3.167 | 3.167 |
Originality | #9 | 3.250 | 3.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This seems fun! I can imagine trying to kill zombies faster so the boss shows up, you have more aggro than the opponent, the boss comes towards you... I wonder how easily can you break this, if you might easily end the game with every miniature with about 100 aggro.... If you can build an engine of 3+ rifles you can really create a meat grinder.
I feel you took more or less my path of design, instead of lowering the amount of elements, you increased the amount of stuff that happens for each element.
I had a good time in playtest. Definitely went with the more is more aspect though haha.
The aggro kiting into a firing line came up in a game with a chaplain and 2 heavies. It wound up being a good strat as they could lead the boss and pop a major heal when needed. Was pretty fun to watch.
I always love a good game that involves AI monsters. Seems like a lot of people did something similar! Lots of Hunt:Showdown inspiration!
so you kinda pegged a lot of what I would want to work on if I had more time. I feel like resetting aggro and sweat at the end of a round or lowering by a certain number would be something I would add in as during my games I was just using a digital counter to wrack it up.
6x4 was a little bigger than needed but I wanted to spread the action around. It did lead to some kiting and ai cheese though, maybe some tweaks could be done to that but I like the open spaces.
Dual purpose was kinda everything. Sweat is actions and enemy spawns, aggro is attached to using weapons and how ai reacts, killing was both spawning a boss and a currency. I tried to jam as many uses for each thing in as possible. In hindsight maybe not the most elegant but I was forcing the theme.
Thanks for the feedback.