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A jam submission

An other Endless Runner tower defenseView game page

Submitted by notcreativeenuf4_1 — 10 minutes, 44 seconds before the deadline
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An other Endless Runner tower defense's itch.io page

Results

CriteriaRankScore*Raw Score
Concept (1+1=3)#53.0003.000
Relevance to theme: Winter#71.2501.250
Gameplay#82.2502.250
Visuals#101.5001.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's an interesting mix of the two game mechanics! You seem to have implemented several enemy types and weapons, that's a good thing!

Although I must admit it's really difficult to play (it's not easy to concentrate on jumping and placing of the turrets, so I either did one or the other).  And I don't really know if I should be avoiding anything in the endless runner. It didn't seem to have any effect so it would be cool to have some more explanation on that. Also I think that what would be great is to have some more feedback from the game. Like for example more in-game effect of the "more ammo" and "increase damage" buttons.

The graphics aren't outstanding ;) but don't come in the way of play and you can always improve that later after you've polished the gameplay. 

Anyway it's a cool game. I'm just writing all this because you asked for ways to improve the game ;) 

Developer
It's an interesting mix of the two game mechanics! You seem to have implemented several enemy types and weapons, that's a good thing!

 the enemy hp and gun damage is way to unbalance =/ The Gun does too much damage.

Although I must admit it's really difficult to play (it's not easy to concentrate on jumping and placing of the turrets, so I either did one or the other)

Maybe i should make the enemy in the runner a bit slower?

or i got an idea, each time you drag the turret it freezes time? I could try that out.

 And I don't really know if I should be avoiding anything in the endless runner. It didn't seem to have any effect so it would be cool to have some more explanation on that

Maybe i should add some visual feedback? i will think of something though thanks.

lso I think that what would be great is to have some more feedback from the game. Like for example more in-game effect of the "more ammo" and "increase damage" buttons

That was a last minute feature i added XD.

But yes, i will definitely have to find ways to improve on that, giving audio clue or some sort.

The graphics aren't outstanding ;) but don't come in the way of play and you can always improve that later after you've polished the gameplay. 

hehe, it was a choice between stronger mechanics and content or better graphics but with fewer enemies and one weapon, you know which one i picked.

it seems the placehodlers sprites puts players off, but yeah i will need to control my time a bit better for future jams,

Anyway it's a cool game. I'm just writing all this because you asked for ways to improve the game ;)

very nice of you to take your time to type this out for me, thanks man. 

and i will definitely exaggerated those visual clues and feedback in my next jams.

Developer (1 edit)

Known Issues

- Cost of Increasing orange sprite variable that subtracts the other square Variables  is too cheap. 

- Pink squares can't subtract orange Sprites Instance variable  due to wrong  variable being called.

- Purple sprites are useless.

- Takes too long for the Squares to increase there Local variable to withstand the constant spamming of Orange pea sprites.

On Next update (for personal benefit, none related to Game jam)

- Create More Squares at Every x seconds.

- Add a Giant Square

- Allow the Player to adjust each Stationary Sprite Targets.

- Allow Player to increase Purple Sprite Variables.

- Balance the "scraps: " costs.

- Last but not least, change those Sprites to something more aesthetically pleasing,

Developer

Graphics? who needs them! ... just kidding, i will add some Later.