is it me, or the game just have a black screen...
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What kind of subject can we do ?
Like, can we make fun of SJW, LGBT, Black Lives Matter, racist, sexist, Lations, musliems, refugees, immigrants, jews
What about, KKK, White lives Matter, white supremacist richard spenser, nazi, misogynistic, alex johne, steven crowder.
or is this strictly color black?
There is theoretically 9 rating per person(if only the person who made the game can rate), and yet only 12 ratings; with 5 of those ratings were mine.
Even if someone did "win", it would be pretty bias.
only reason i stay and play is for the voice. other then that, everything you do in it is meaningless.
Killing things doesn't give you gold nor does gold do anything beside a number.
killing or not killing the monkey doesn't do anything.
killing the boss does nothing.
i request a refund for the 10 minutes i spent in the game and 5 minutes for this comment.
It's an interesting mix of the two game mechanics! You seem to have implemented several enemy types and weapons, that's a good thing!
the enemy hp and gun damage is way to unbalance =/ The Gun does too much damage.
Although I must admit it's really difficult to play (it's not easy to concentrate on jumping and placing of the turrets, so I either did one or the other)
Maybe i should make the enemy in the runner a bit slower?
or i got an idea, each time you drag the turret it freezes time? I could try that out.
And I don't really know if I should be avoiding anything in the endless runner. It didn't seem to have any effect so it would be cool to have some more explanation on that
Maybe i should add some visual feedback? i will think of something though thanks.
lso I think that what would be great is to have some more feedback from the game. Like for example more in-game effect of the "more ammo" and "increase damage" buttons
That was a last minute feature i added XD.
But yes, i will definitely have to find ways to improve on that, giving audio clue or some sort.
The graphics aren't outstanding ;) but don't come in the way of play and you can always improve that later after you've polished the gameplay.
hehe, it was a choice between stronger mechanics and content or better graphics but with fewer enemies and one weapon, you know which one i picked.
it seems the placehodlers sprites puts players off, but yeah i will need to control my time a bit better for future jams,
Anyway it's a cool game. I'm just writing all this because you asked for ways to improve the game ;)
very nice of you to take your time to type this out for me, thanks man.
and i will definitely exaggerated those visual clues and feedback in my next jams.
1080p monitor is very common now days O_O
I set the screen size to 720p in the itch.io game page, seems to work fine now.
Yeah i didn't add much gameplay.
since there won't be many more people playing this game here is the game play explained.
you pres to E on when you stick figure overlaps the chair
you click on white bubble with a cover of a female and you reduce a boredom meter.
clicking the male cover increase boredom count.
to finish things off, you move the stick figure tot the bookshelves and click the female book cover again to have a boost of reducing boredom.
i know it sucks but
Thanks for the feedback.
Let's see your spin on it.
I don't know the in depth meaning of the comic beyond the context, so i am mostly doing a literally interpretation.
The game is way too big to fit in my browser window, and it makes it difficult to play and I can't see half the screen. Please scale it down. I had to zoom out significantly in order to play the game properly.
Yeah, i haven't learn how to scale the game proportion to user screen size.
"If Boredom Reaches 100; you know what happens."
No, I don't.
In games you either win or lose, but meh i won't change how i word my instructions.
And there is no meter/counter that shows the boredom going up, so I have no idea exactly when it reaches 100; I just get a game over (so nothing really happens).
i notice the number for that font doesn't seem to work on other users. Not sure why.
I shouldn't be able to jump in this game. It only hinders my ability to interact with things using E. Please disable the jump.
I thought the game is already as boring as it is, so i just allow the player to do whatever.
But i remember watching a video about valve testing there Game Portal, that they added unnecessary cubes or objects, the player was trying to use all the objects to solve the puzzle.
I think this is exactly what is happening right now as well, that the moment they could jump, they are trying to jump on places like the book shelves to see if there is any hidden items or stuff. ( i will take this into account when i make puzzle games)
There are two things to do in this game: dream of books or read books. Neither reduces the boredom meter for too long,
I was trying to do a literally interpretation of the comic, sitting on the chair being bored and fantasize stuff.
If the boredom meter rises to slowly, it will be to easy i presumed.
and there's nothing else to do in this game. It doesn't really approach the original comic's ideas, and playing this game is, well, boring. If there was more things to do then it would be better, but as is I didn't have much fun with this.
After reading this, i had achieved exactly what i was looking for.
Nothing to do, and is boring.
If it was fun, it wouldn't had been a literately representation of the comic.
While I was writing this, you updated the game to include a counter, so that's good. I can still jump, though.
I updated the game before i read this.
THANKS FOR PLAYING!
And thank you For the great feedback!
- After watching someone play test this game, i removed the ability to jump on the chair to avoid complications
- Fixed the Number not showing up by changing the font.
- Changed the screen size to 720p
- Cost of Increasing orange sprite variable that subtracts the other square Variables is too cheap.
- Pink squares can't subtract orange Sprites Instance variable due to wrong variable being called.
- Purple sprites are useless.
- Takes too long for the Squares to increase there Local variable to withstand the constant spamming of Orange pea sprites.
On Next update (for personal benefit, none related to Game jam)
- Create More Squares at Every x seconds.
- Add a Giant Square
- Allow the Player to adjust each Stationary Sprite Targets.
- Allow Player to increase Purple Sprite Variables.
- Balance the "scraps: " costs.
- Last but not least, change those Sprites to something more aesthetically pleasing,