Fun! Love the old-timey medicine angle on this; it makes me think of Michael Van Vleet's The Quick and the Grave, which you'd probably dig (having made this).
Favourite details: The result / wild-card result on the relationship table is great -- gives people a chance to play things straight or veer into stranger territory (I particularly love "Pretending to be Lovers"!). The relationship between Virtues, Sins, and the stats is also a fun piece of theming. Like, of course sin ups the Occult! Just seems right. The reminder for players to be forgiving in their judgements of other players' medical knowledge is a nice touch, too.
Would be nice to have: I'd love to see the Sins / Virtues listed off in the rules! It's nice to have a dedicated character sheet, but since 90% of it is already in the rules, it'd be great to have the Sins / Virtues listed off as part of Doctor creation so you're not out of luck without the sheet.
All in all, I really dig the occult / medical mashup here -- grim but wacky, which is a fun space to play in. As a parting question, I'm curious -- how do you imagine exorcisms going in groups of more or less than three Doctors?
Leave a comment
Log in with itch.io to leave a comment.