Thanks for all the feedback! Hopefully this stuff can make it into a fleshed-out version of the ruleset eventually!
Ideally, at least to my playstyle/GMing tastes, a group with more than three Doctors would end up with three involved in an exorcism and the others simultaneously handling some external threat - perhaps the surgery is being performed in a room under gunfire, or on a rocking ship, and these issues need to be handled as well. Of course, this could easily become difficult to run smoothly, and doesn't much address groups of fewer than three Doctors, so I think that for now the best advice is for a GM to tailor encounters to the number and skillsets of the Doctors present, though that's a bit of a cop-out answer.
KidGokart
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A member registered May 01, 2020 · View creator page →
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An improvisational RPG about coaxing a story out of a forgetful old man.
A city-building game/tool for two to five players with some pencils and paper and a LOT of dice.
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