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A jam submission

CrossingView project page

No boundary will keep you apart.
Submitted by Mitchell Daily (@mitchelldaily) — 33 days, 35 minutes before the deadline
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Crossing's itch.io page

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Comments

Submitted(+1)

Great to see a two player game in the jam! The map mechanic combined with the narrative scene play is a fun way to explore the plight of the protagonists, and it was cool reading the piece.

Favourite details: This is actually the first game I've read out of sixteen that has any nod to safety mechanics, so huge kudos there. I also just love seeing romance games (though I'm noting you've taken care to phrase things so it includes non-romantic love, too, which is great). I also like the alternative scene responsibility akin to GM-ing, which is a nice way to share the role.

Would be nice to have: The skill rule as it stands right now is a little sparse -- might have been helpful to consider a different kind of modifier, like a question prompt.

Thank you for sharing!

DeveloperSubmitted(+1)

I'm glad you like it! It sounds like you get it too, which is always encouraging to hear after releasing something. I really appreciate all of your comments.

Including the totally right on the money comment about the skills. Compared to the rest of the game, it falls flat. It's even a little jarring. I think I could come up with something that tells us more about the character and lends itself to being explored more during gameplay. I'll think on that. Sometimes I see a comment on my smaller stuff after release and go, "That's true, but it would be a lot of work for a small gain on a game I don't need to be better," but I think there's a lot of potential in a relatively small change here.

If I release an updated version (there are many other irons in the fire at the moment), I'll make a point to let you know and give you a shoutout on the game page (and maybe in a Twitter announcement).

Thank you!