Compared to your first game, Stickman Clicker, it's clear you've come a long way with learning how to make games, which is fantastic. This platformer has a lot: it's got collection mechanics, a store, upgrades, moving platforms and enemy missiles. The idea of collecting coins to buy upgrades to get progressively further across the level is a great idea that encourages replayability. Good work!
Feedback:
This game needs a few minor quality of life tweaks, including some little fixes around the menu restart. Sprites that face the direction of movement can help with polish too. Randomly dying after a minute can give a player a poor sense of progress in terms of how far they are able to travel.
Achievements:
🐦
Early bird
Submitted a game really early for some reason
⏱️
Just a minute!
Made a game with gameplay lasting one minute
⌚
What time is it?
Made a one minute game without a countdown mechanic
Thanks for submitting a game to the ‘One Minute Jam’!
Comments
Comments:
Compared to your first game, Stickman Clicker, it's clear you've come a long way with learning how to make games, which is fantastic. This platformer has a lot: it's got collection mechanics, a store, upgrades, moving platforms and enemy missiles. The idea of collecting coins to buy upgrades to get progressively further across the level is a great idea that encourages replayability. Good work!
Feedback:
This game needs a few minor quality of life tweaks, including some little fixes around the menu restart. Sprites that face the direction of movement can help with polish too. Randomly dying after a minute can give a player a poor sense of progress in terms of how far they are able to travel.
Achievements:
🐦
Early bird
Submitted a game really early for some reason
⏱️
Just a minute!
Made a game with gameplay lasting one minute
⌚
What time is it?
Made a one minute game without a countdown mechanic
Thanks for submitting a game to the ‘One Minute Jam’!
- FSV