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Preliminary UI feedback

A topic by Turned Into A Newt created Sep 30, 2020 Views: 174 Replies: 3
Viewing posts 1 to 3

This question is directed to the moderators: I'm working on a game that requires selecting several numbers, and I was wondering if it's possible to get some feedback on the preliminary UI that I'm developing. I don't want to go too far down this path if it isn't viable for some reason. It deviates from the "column then row" selection method of the ACAT system in favor of something that I'm hoping will be easier to make repeated tweaks to several different numbers. I can post just the menu system as a web interface if it's possible to get feedback before submitting. Or I could post a few screenshots that show the UI.

Jam Host(+1)

There's quite a lot of different methods of giving one-switch / one-button users choice. Perhaps some yet to be invented. Don't feel constrained by the conventional column/row scanning, is my personal view.

As long as you are sticking to the competition rules, you should be good. Importantly, make your game accessible to those one-switch users with significantly slower reaction speeds, and those unable to hold / mash / press a large number of times. 

If you want to offer a lot of settings to the user, bear in mind, these can be very confusing for some, or complete drudgery. You may want to be able to shield those off, just for helper access (bear in mind some helpers will be able to use conventional, faster controls, but some won't).  Some users may want to get at everything with their switch control.

Do feel free to post up more.

(+1)

Thanks for your reply OneSwitch. Here are a couple screenshots of a screen in my UI (very rough and preliminary right now). The small arrow in the middle rotates around and highlights the different "slices". The + and -  slices add and subtract from the number in the middle for each button press. The "More time +" and "More time -" slices reset the timer on the + or - slice (indicated by the arrows), ie. the + or - slice is highlighted again and you can continue to add or subtract from the target number. It has two menu buttons (both the same) so that you could exit this screen after just adding without having to wait for it to run around through the entire menu. I'm hoping this setup will allow for quick tweaks to several numbers that define what happens in the game. I'm also planning on a speed setting so you can control how fast the menu cycles through options. The menu will continue to cycle as long as needed.


Jam Host(+1)

Looks very promising to me, personally. Good thinking. A couple of thoughts...

1. I'm not sure if the "More Time" relates to an in-game timer, or the speed of the scan rotation. Bear in mind some switch users can't read English. It is good to try to accommodate for this barrier if you have time to do so.

2. If you use this method to adjust the rotation scanning speed, give people a way to view/test the speed, without being committed to it, in case it makes all the controls far too hard to use.