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A jam submission

save our cities - the 8 bit outdoorView game page

OLC Beat the Boredom game jam
Submitted by prozacchiwawa — 6 hours, 16 minutes before the deadline
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save our cities - the 8 bit outdoor's itch.io page

Results

CriteriaRankScore*Raw Score
Was this legitimately developed during this Jam period?#244.7784.778
Does it implement the theme well?#423.6673.667
Overall#433.7783.778
Does this beat boredom?#612.8892.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's a very surreal game where I didn't know what I was doing at first. I still don't, but somehow I managed to stay alive. Pretty neat, kind of like playing a dream.

Submitted

I really like the idea of the game! Keep up the great work!

Submitted

This feels like a game with a lot of depth to it - definitely a great realisation of the theme, and reminds me a lot of Dwarf Fortress for some reason. Controls could be clearer, but trial and error gets you there. Great work!

Submitted

hmm, I couldn't move that is weird. I tried using the arrow keys and space but after clicking start nothing happened :/ I am using chrome

Developer (1 edit)

Sorry, you don't really control the guy directly.  If you press space, there's a menu and you select choose target to start walking.  It's a bit indirect.  When moving, you can 'hard travel' to move pretty far in 0 time, but you have to play a twitchier game and risk losing food.

I'm kind of unsure how to indicate that in the UI ... maybe I should just let arrow moves do a 1-square move and have the UI wait...

Submitted

oh right! I misunderstood, it is ll working now :)

Submitted

Took me a bit to get the hang of the controls of the game. I like the puzzle solving nature of the Hard Travel mode. Some of the UI could be a bit clearer, a lot of it blended in with the background and was hard to read.