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(unfinished) GHOST CATCH! [NOKIAJAM6]'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #59 | 3.536 | 3.750 |
Quality | #133 | 2.711 | 2.875 |
Overall | #141 | 2.750 | 2.917 |
Completeness | #189 | 2.003 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
If you had more time I definitely think this game could've gotten to a great place
The movement and sprite design is great, maybe with some better indication (sound possibly?) that you're moving the right direction towards the right frequency could help that mechanic feel a little less clunky
Great work with what you managed to achieve :)
Off to a good start, despite being unfinished. You definitely have a solid core idea to develop further and could have a lot of fun doing sound design to accompany the frequency scanning mechanic. Well done for submitting!
The lack of visual clarity on the ghosts makes changing the frequency tedious, I sometimes incorrectly guessed which "Way" I should go and the frequencies themselves changed too slow. Shockingly I didn't feel pressured during my playtime, but I did leave early before the timer ran out.
The overall presentation and platforming is solid though, and I see potential from the gameplay loop.
I enjoyed the game! Interesting mechanic with frequency scan.
Very creative game. I would like to see his evolution.
A shame you didn't get to finish your game, but good you submitted your progress anyway!
The basic movement is well implemented and the frequency scanning mechanic adds a unique layer. It's a bit rough in it's current state, but provides an interesting second objective for the player while moving around.