The concept is definitely interesting!
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987 (Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Polish | #64 | 3.900 | 4.111 |
Design | #80 | 3.795 | 4.000 |
Overall | #93 | 3.847 | 4.056 |
Adherence to restrictions | #100 | 4.427 | 4.667 |
Enjoyment | #137 | 3.268 | 3.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is a really cool idea. I would have liked it if the movement codes were maybe 2 rather than 3 digits, because the time it takes to input them makes precise movements quite difficult. I enjoyed it though!
Thanks, I'm glad you enjoyed it!
I initially thought about using two-digit codes for everything, but I felt like the codes would then be too "close together" and it would be a lot easier to accidentally enter a code you hadn't discovered yet.
In retrospect, it wouldn't have been that hard to use two-digit codes for movement and such while still using three digits otherwise, and that probably would have done a lot to alleviate frustration with the movement. I didn't think of that beforehand, though. Oh well.
Thanks for playing and for your feedback!
I think you're too hard on yourself. The act of memorizing, finding, and solving puzzles with different codes and techniques is appealing and original. It kind of reminds me of The Witness in that it's also semi-open world and you have to find the techniques yourself, only the actions you can preform being limited to inputting codes is better suited for the Nokia, which makes it much better for the jam.
The big elephant in the room is movement. Actually moving is alright, the big problem is precise movement and pushing boxes, especially in small corridors.
However, the originality and polish kept my interest, so keep it up man!
I think you're definitely being too hard on yourself. While there are some flaws in the concept, I'd rather see something with an original concept with flaws, than something that's been done before a million times that's 'perfect'. This does some really interesting things, and the controls worked fine for me playing on keyboard. The overall polish and graphics were good too!
Thanks!
Yeah that's pretty much exactly why I'm not exactly happy with this game, I realized too late that inputting codes for this kind of movement wasn't really "fun" long-term, but using regular inputs for movement sort of ruined the concept.
I think the codes would work better for a different kind of movement (or game entirely), and if I ever revisit the idea I'll start from there.
Thanks so much for playing and for your encouraging comment!
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