Seemed well put together (although I didn't at first realise there was a double jump, and was cursing how accurate the jumps needed to be on the first screen!) but then... I couldn't work out what to do next. Walls with circular holes in may be some sort of door, perhaps? But I couldn't open it if so; "interact" didn't do anything, and I don't understand what the hub was for. The game seems well implemented and the shooting sound effect is nice, so I suspect the fault here is with me, but it does suggest that maybe some more helpful design might be useful?
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Metroid Nokia!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #33 | 4.000 | 4.000 |
Design | #108 | 3.636 | 3.636 |
Overall | #108 | 3.750 | 3.750 |
Polish | #131 | 3.364 | 3.364 |
Adherence to restrictions | #175 | 4.000 | 4.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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