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sharp .fillText() in javascript at low resolution?

A topic by Paloblancogames created Feb 01, 2020 Views: 128
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Hi folks, 

I am trying to roll my own engine in javascript, and I am struggling with printing non-blurry text onto a low-resolution canvas. It seems like javascript REALLY wants to apply anti-aliasing for low-res text.

I think the RIGHT solution is to make/use a libray for printing text from a spritesheet, but I am wondering if there is an easier way. Any advice?

-pbg