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Balls n walls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to Restrictions | #22 | 4.417 | 4.417 |
Design | #25 | 3.500 | 3.500 |
Enjoyment | #41 | 3.083 | 3.083 |
Overall | #44 | 3.250 | 3.250 |
Use of Theme | #89 | 2.000 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow. Lots of fun. I spent a lot more time playing this than I thought.
I think everything was done well, the sound, the graphics, pixel snapping, physics feels nice....
I think my biggest frustration was that my aim was reset each time, and there was no indication of how much power I did last time.
Yeah, I think that makes the game harder, but I just kept counting the number of times I hit up, and the number of power ticks that passed. I would have been a lot less frustrating not having to count 14 ups while fine tuning between 5 and 8 power ticks.
Other than that, it was great, and I didn't want to stop!
Updated game.
Now aim will only reset on level change. Also added the ability to hold button to move aim in increments.
Thank you for great feedback and for playing the game!
Wow, that really made a huge difference! I went back and played through the whole thing again. It was much less frustrating, and I got through the whole game, and came out very pleased!
You should be proud, you did great!
Thanks! Glad you liked it!
One of the few submissions I could really imagine to be on an old Nokia cellphone.
Too bad that the theme really felt shoe-horned in.
Thanks for your feedback, and for playing!
Fun game! I completed it all. Here's some feed back. The use of theme was not the best, dying just made the level restart, there was no advantage to dying. I wish the aim wouldn't reset after each death. Sometimes my aim is just a bit off, and I would like to move it a bit but resetting the aim made it difficult to do that. Also, holding up or down should move the aim at a constant rate. Pressing up or down over and over becomes a bit tedious. Now, the good stuff. The moving platforms were great! The first level with one made me sync when I start charging to the position of the moving platform. If I charged too soon or late, the platform would block my throw. I liked the levels, they were well done. Not too hard and not too easy. I also appreciate being able to press 'R' to restart a level quicker. Overall, an enjoyable game with a good difficultly curve!
Thanks for the feedback! I may be updating and adding more levels some day, and will take this into consideration. Glad you enjoyed my game!
Great game! The game is challenging, I get stuck in level 4 (spent a good time and nothing), but I really liked. :)
Thanks! Glad you liked it!