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Cristal Jam's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #6 | 3.750 | 3.750 |
Fun | #6 | 3.250 | 3.250 |
Overall | #7 | 3.500 | 3.500 |
Originality | #8 | 3.625 | 3.625 |
Accessibility | #12 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Artist's Statement
We are a group of game design students in Brazil, and this was our first jam ever. It was a very interesting process of trying to create a blind-friendly game and we tried to create a relaxing and unique experience :) Please check the game's page for more information.
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Comments
Congrats on participating in your first jam together!
In this short exploration experience we navigate relaxing environments to collect musical crystals that invite us with delicate licks. The areas are naturalistic and evoke places like forests or beaches with the sounds of birds and waves. It reminds me quite a bit of a game of mine if it weren’t for some carefully placed walls.
Not to spoil the ending, but hearing the beat finally drop and all of the components come together was a great payoff to the experience. The composition is relaxing and summery, with warm lo-fi production, evoking all of the places we visited before. I definitely let it repeat a few times before I returned to my desktop.
At times there were some issues that made navigating its world difficult for me. For the most part I was able to locate my objectives and gauge their distances with stereo positioning and volume. However, the footstep sounds were inconsistently triggered so at times I didn’t know whether I was moving. Some more atmospheric sounds could also give us more landmarks to make connections and understand our movements in relation to space.
Thanks for your submission. Good work!
Wow! Your game is really relaxing, just what I needed after a hard day. And I'd happily play it sometimes, when my eyes are tired or smth, if you added more stuff into the world, like mumbling voices? that tell you what to do? Like, "go to straight to the shore, then the cristal will be on your left", or something about the world. Just something to make that game more than about walking around walls
And more about walls. I guess if I look straight at the wall, I stop walking. But if I turn less then 90 degrees, I walk, but like slower, you know, because part of velocity goes into wall? And that's really disorienting, when I make three steps next to the wall in one direction, and 15 in other just to get back. Maybe, if step sounds were bound not to time, but to distance traveled too, it would fix the problem, or just disabling any movement in the direction of the wall
Thank you! And yes, if you stumble into a wall you stop walking, and there's a maze close to the player so that get things a bit harder lol. We do plan on adding way more audio feedback, thank you so much for the tips!