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Blinded's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibility | #9 | 3.843 | 4.000 |
Fun | #12 | 2.402 | 2.500 |
Originality | #14 | 2.402 | 2.500 |
Overall | #14 | 2.722 | 2.833 |
Sound | #16 | 2.242 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The strength of this game is its minimalism. In such a small space it’s quite easy to get lost in its maze of tunnels. But if we wander long enough we’ll find a light story with puzzle elements that, if combined correctly, yield a few great surprises.
I spent about a half hour interrogating its walls and making a mental map of the space. Perhaps my spatial memory isn’t too great, but I too had difficulty orienting myself in the space. By the end I needed to read the map contained in its source code to complete my journey. At least the code is quite clean and efficient for an experience of this length. My only disappointment was that I learned we can’t lose!
To help orient players I might suggest adding more landmarks around the map that are announced by text, especially foreshadowing ones like skulls or strange smells. A more advanced approach might include ambient sounds like dripping that are panned and can be heard from nearby tiles. With these additions we could form more memorable connections with the space so we can navigate it more easily.
Thanks for your submission. Good work!
Huh, I too was surprised to learn that I forgot to reload game after death phrase. My original intention was to give player a hint on where to go with that phrase, so after trying to memorize map while exploring, they could face a new challenge - practicing just one path to remember every turn and be able to go through it in 20 seconds.
Also I too have had that idea of dripping water since I watched PG13 video, didn't think of skulls & smells, but they definitely could make plot richer
Thank you for your comprehensive review!
You’re welcome! The end phase was quite a surprise and fun when it happened. I actually won my first try (somehow I had memorized that path) but played a second to see if there were any other outcomes. I saw on your game page that you’re considering adding more levels and depth. I’m looking forward to how you expand it!