Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Hold onView game page

Submitted by Rekkuuu — 19 minutes, 32 seconds before the deadline
Add to collection

Play game

Hold on's itch.io page

Results

CriteriaRankScore*Raw Score
Theme (How well the game fits the jams theme)#132.7482.983
Fun (Overall enjoyment)#152.2802.475
Balance (Speed of the game)#161.9212.085
Uniqueness (Originality of the game)#181.6081.746
Overall#182.1392.322

Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

As other comments have stated, fun game. Balancing needs work, some time walls are weird. Start might need to be a bit quicker but it wasn't that bad imo. 

And stuck at e176 seconds. e232 generators. Can't buy next upgrade, nor get the next milestone.

(+1)

While you can play, the game is fun, but there are multiple, huge timewalls that just stop you from doing anything and really drag the whole experience down

Can't get past e176 seconds

might help if items and upgrades showed (2nd degree) estimates on how long it takes for them to be purchase-able.

(+2)

To be honest, I think this game is obnoxiously slow and doesn’t have any interesting gameplay - just wait, and buy the upgrades sequentially when they become affordable. Then wait more - a lot more.

I’m also concerned with its relevance to the theme. While the currencies are called milliseconds and seconds, mechanically they’re not really attached to real life time, and could have been called any noun and worked equally well.

Developer(+1)

true

In regards to the theme, I think time makes sense for the most part. Mostly due to there being elements of time slowing down/speeding up. Not every noun can slow down. I guess you can say the production of said noun can slow down or speed up but I'm not sure if it would make as much sense?

(1 edit)

Have to reload every time I buy a particle generator to get the stats to update properly.

(edit: seems that this is caused by the generator chain not being properly functional without at least one seconds multiplier)

Developer (1 edit)

I'm pretty sure that they aren't connected in any way. What device/browser are you playing on? (you can also dm me on discord if that's fine)

waterfox classic.

(as for them not being connected, that would make the game way too slow to reach the first prestige)

Developer

problem fixed