I adored the grammar and vocabulary!
I also had fun playing it too. :D
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 3.778 | 3.778 |
Polish and Completeness | #9 | 3.444 | 3.444 |
Overall Impression | #9 | 3.278 | 3.278 |
Overall | #10 | 3.344 | 3.344 |
Sound | #12 | 2.944 | 2.944 |
Art and Style | #12 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Category
This category is reserved for games. Any tools or toys should be submitted to the other category. Mapper 28 compatible entry up to 64KB with NO PRG-RAM is required! Must be free or include a free demo.
License
This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).
Theme is strongly incorporated in a fun way. The visuals didn't initially attract me, but the specific framing and movement of the character(s) shows unique charm, and overall the game has a Bird Week-like aesthetic to it, especially its backgrounds, which grew on me.
Basically, playing it for the compo took me from passively interested to extremely interested in the game, and I'm excited for what you two grow it into, as well as what you follow it up with.
Loved the concept from the start, Ifound I loved it more as the concept progressed through the game. I was a little underwhelmed by the tile work at first, but once some of the interiors started being introduced, I found the art to be incredibly charming and created a cohesive vibe overall that linked each area together. It feels intentionally reminiscent of the 87-88 period of NES games as an aesthetic, which I find pretty cool. I especially enjoyed the enemy sprite work, I thought they were fun and creative. The jokes were funny and the references were well done.
I had a really good time with this game. I love seeing games embracing public-domain IP like this. I could see it being a whole series of games based on famous literary figures where entire novels played out like mini-games.
Very happy with this entry. Great idea, Great work.
Thank you for taking the time to share your thoughts!
Your comments are about the art style are of particular interest to me, because this is my first real attempt at pixel art, and I'm learning! I wanted an art style that brought the player back to the NES around the time period you mentioned, so I'm glad that's coming through.
Credit to my wife (who is a Jane Austen fan) for the concept and specific references to Jane Austen's works. I agree - I think a whole "8-bit literary figures" series could be fun!
I enjoyed playing your game a lot. It was a game experience for me, that reminds me playing a new NES game when I was a child. Great!
Really nice polished platformer. Movement is really nice. I can see some "castlevania influence" with stairs and candles. I would probably rework title screen to be more eye-catching, but other than that, really solid entry. I hope you will continue to work on it and create something special.
Awesome work Matthew
Thank you!
Yes, certainly some Castlevania influence in there. At first, the candles were purely decorative, but every time I saw one, I wanted to attack it... so I just went ahead and made them item containers. I guess I've played too much Castlevania!
Agreed about the title screen, I plan to rework it for the full release (as well as add more stages, etc.)
What a pair--Austen + NES platforming! I like the theming including the quill attack. The jump feels a little floaty, but the rest of the movement felt good (e.g. stairs which can be super hard to get right).
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